﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="grass">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="dirt">
      <instance_effect url="#ID5" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.356863 0.556863 0.313726 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.729412 0.549020 0.364706 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID7">
      <mesh>
        <source id="ID8">
          <float_array id="ID9" count="204">-0.500000 0.400000 0.375000 -0.500000 0.400000 0.500000 0.500000 0.400000 0.375000 0.500000 0.400000 0.500000 -0.500000 0.400000 -0.500000 -0.500000 0.400000 -0.375000 0.500000 0.400000 -0.500000 0.500000 0.400000 -0.375000 0.500000 0.200000 -0.500000 0.500000 0.400000 -0.500000 0.500000 0.200000 -0.375000 0.500000 0.370000 -0.375000 0.500000 0.400000 -0.375000 -0.500000 0.400000 0.375000 -0.500000 0.370000 0.375000 -0.500000 0.400000 0.500000 -0.500000 0.200000 0.500000 -0.500000 0.200000 0.375000 -0.500000 0.200000 0.500000 0.500000 0.200000 0.500000 -0.500000 0.400000 0.500000 0.500000 0.400000 0.500000 0.500000 0.200000 -0.500000 -0.500000 0.200000 -0.500000 0.500000 0.400000 -0.500000 -0.500000 0.400000 -0.500000 0.500000 0.200000 0.375000 0.500000 0.370000 0.375000 0.500000 0.200000 0.500000 0.500000 0.400000 0.375000 0.500000 0.400000 0.500000 -0.500000 0.400000 -0.500000 -0.500000 0.200000 -0.500000 -0.500000 0.400000 -0.375000 -0.500000 0.370000 -0.375000 -0.500000 0.200000 -0.375000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 -0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 -0.500000 0.200000 -0.500000 -0.500000 0.200000 -0.375000 0.500000 0.200000 -0.500000 -0.500000 0.200000 0.375000 -0.500000 0.200000 0.500000 0.500000 0.200000 -0.375000 0.500000 0.200000 0.500000 0.500000 0.200000 0.375000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 0.500000 0.370000 0.375000 -0.500000 0.370000 0.375000 0.500000 0.400000 0.375000 -0.500000 0.400000 0.375000 -0.500000 0.370000 -0.375000 -0.500000 0.370000 0.375000 0.500000 0.370000 -0.375000 0.500000 0.370000 0.375000 -0.500000 0.370000 -0.375000 0.500000 0.370000 -0.375000 -0.500000 0.400000 -0.375000 0.500000 0.400000 -0.375000</float_array>
          <technique_common>
            <accessor count="68" source="#ID9" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID10">
          <float_array id="ID11" count="204">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000</float_array>
          <technique_common>
            <accessor count="68" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="136">-19.685040 14.763780 -19.685040 19.685040 19.685040 14.763780 19.685040 19.685040 -19.685040 -19.685040 -19.685040 -14.763780 19.685040 -19.685040 19.685040 -14.763780 -19.685040 7.874016 -19.685040 15.748032 -14.763780 7.874016 -14.763780 14.566929 -14.763780 15.748032 -14.763780 15.748032 -14.763780 14.566929 -19.685040 15.748032 -19.685040 7.874016 -14.763780 7.874016 19.685040 7.874016 -19.685040 7.874016 19.685040 15.748032 -19.685040 15.748032 19.685040 7.874016 -19.685040 7.874016 19.685040 15.748032 -19.685040 15.748032 14.763780 7.874016 14.763780 14.566929 19.685040 7.874016 14.763780 15.748032 19.685040 15.748032 19.685040 15.748032 19.685040 7.874016 14.763780 15.748032 14.763780 14.566929 14.763780 7.874016 -19.685040 0.000000 19.685040 0.000000 19.685040 0.000000 -19.685040 0.000000 19.685040 -19.685040 -19.685040 -19.685040 19.685040 19.685040 -19.685040 19.685040 -19.685040 0.000000 19.685040 0.000000 -19.685040 -19.685040 -19.685040 -14.763780 19.685040 -19.685040 -19.685040 14.763780 -19.685040 19.685040 19.685040 -14.763780 19.685040 19.685040 19.685040 14.763780 19.685040 0.000000 -19.685040 0.000000 19.685040 14.566929 -19.685040 14.566929 19.685040 15.748032 -19.685040 15.748032 -19.685040 -14.763780 -19.685040 14.763780 19.685040 -14.763780 19.685040 14.763780 19.685040 14.566929 -19.685040 14.566929 19.685040 15.748032 -19.685040 15.748032</float_array>
          <technique_common>
            <accessor count="68" source="#ID13" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID14">
          <input semantic="POSITION" source="#ID8" />
        </vertices>
        <triangles count="20" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 11 11 11 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 15 15 15 14 14 14 16 16 16 17 17 17 16 16 16 14 14 14 18 18 18 19 19 19 20 20 20 21 21 21 20 20 20 19 19 19 22 22 22 23 23 23 24 24 24 25 25 25 24 24 24 23 23 23 26 26 26 27 27 27 28 28 28 29 29 29 28 28 28 27 27 27 30 30 30 28 28 28 29 29 29 31 31 31 32 32 32 33 33 33 34 34 34 33 33 33 32 32 32 35 35 35 34 34 34 32 32 32 </p>
        </triangles>
        <triangles count="30" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>34 34 34 35 35 35 14 14 14 17 17 17 14 14 14 35 35 35 17 17 17 35 35 35 36 36 36 36 36 36 35 35 35 37 37 37 32 32 32 37 37 37 35 35 35 16 16 16 17 17 17 36 36 36 38 38 38 39 39 39 22 22 22 23 23 23 22 22 22 39 39 39 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 8 8 8 45 45 45 10 10 10 45 45 45 8 8 8 26 26 26 45 45 45 10 10 10 28 28 28 45 45 45 26 26 26 26 26 26 10 10 10 27 27 27 11 11 11 27 27 27 10 10 10 46 46 46 47 47 47 48 48 48 49 49 49 48 48 48 47 47 47 50 50 50 48 48 48 49 49 49 51 51 51 48 48 48 50 50 50 52 52 52 51 51 51 50 50 50 53 53 53 51 51 51 52 52 52 54 54 54 55 55 55 18 18 18 19 19 19 18 18 18 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 58 58 58 57 57 57 60 60 60 61 61 61 62 62 62 63 63 63 62 62 62 61 61 61 64 64 64 65 65 65 66 66 66 67 67 67 66 66 66 65 65 65 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID15" name="tile_089">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID7">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>