﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="crystal">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID15" name="dirt">
      <instance_effect url="#ID14" />
    </material>
    <material id="mat_ID17" name="grass">
      <instance_effect url="#ID16" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.666667 0.454902 0.674510 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID14">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.729412 0.549020 0.364706 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID16">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.356863 0.556863 0.313726 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID5">
      <mesh>
        <source id="ID6">
          <float_array id="ID7" count="183">0.024300 0.000000 0.227000 0.024300 0.000000 0.027000 0.204300 0.000000 0.227000 0.204300 0.000000 0.027000 0.000000 0.120000 0.000000 0.000000 0.120000 0.254000 0.228600 0.120000 0.000000 0.228600 0.120000 0.254000 0.204300 0.000000 0.027000 0.024300 0.000000 0.027000 0.228600 0.120000 0.000000 0.000000 0.120000 0.000000 0.025146 0.550000 0.027940 0.025146 0.550000 0.226060 0.203454 0.550000 0.027940 0.114300 0.550000 0.127000 0.203454 0.550000 0.226060 0.000000 0.120000 0.000000 0.024300 0.000000 0.027000 0.000000 0.120000 0.254000 0.024300 0.000000 0.227000 0.024300 0.000000 0.227000 0.204300 0.000000 0.227000 0.000000 0.120000 0.254000 0.228600 0.120000 0.254000 0.228600 0.120000 0.000000 0.228600 0.120000 0.254000 0.204300 0.000000 0.027000 0.204300 0.000000 0.227000 0.000000 0.120000 0.000000 0.000000 0.120000 0.254000 0.025146 0.550000 0.027940 0.025146 0.550000 0.226060 0.000000 0.120000 0.254000 0.228600 0.120000 0.254000 0.025146 0.550000 0.226060 0.203454 0.550000 0.226060 0.228600 0.120000 0.000000 0.000000 0.120000 0.000000 0.203454 0.550000 0.027940 0.025146 0.550000 0.027940 0.228600 0.120000 0.000000 0.203454 0.550000 0.027940 0.228600 0.120000 0.254000 0.203454 0.550000 0.226060 0.114300 0.550000 0.127000 0.203454 0.550000 0.027940 0.114300 0.650000 0.127000 0.025146 0.550000 0.226060 0.025146 0.550000 0.226060 0.203454 0.550000 0.226060 0.114300 0.650000 0.127000 0.203454 0.550000 0.027940 0.025146 0.550000 0.027940 0.114300 0.650000 0.127000 0.203454 0.550000 0.027940 0.114300 0.650000 0.127000 0.203454 0.550000 0.226060 0.114300 0.650000 0.127000 0.025146 0.550000 0.027940 0.025146 0.550000 0.226060</float_array>
          <technique_common>
            <accessor count="61" source="#ID7" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID8">
          <float_array id="ID9" count="183">0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -0.219512 -0.975610 0.000000 -0.219512 -0.975610 0.000000 -0.219512 -0.975610 0.000000 -0.219512 -0.975610 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -0.980107 -0.198472 0.000000 -0.980107 -0.198472 0.000000 -0.980107 -0.198472 0.000000 -0.980107 -0.198472 0.000000 0.000000 -0.219512 0.975610 0.000000 -0.219512 0.975610 0.000000 -0.219512 0.975610 0.000000 -0.219512 0.975610 0.980107 -0.198472 0.000000 0.980107 -0.198472 0.000000 0.980107 -0.198472 0.000000 0.980107 -0.198472 0.000000 -0.998295 0.058379 0.000000 -0.998295 0.058379 0.000000 -0.998295 0.058379 0.000000 -0.998295 0.058379 0.000000 0.000000 0.064840 0.997896 0.000000 0.064840 0.997896 0.000000 0.064840 0.997896 0.000000 0.064840 0.997896 0.000000 0.064840 -0.997896 0.000000 0.064840 -0.997896 0.000000 0.064840 -0.997896 0.000000 0.064840 -0.997896 0.998295 0.058379 0.000000 0.998295 0.058379 0.000000 0.998295 0.058379 0.000000 0.998295 0.058379 0.000000 0.743294 0.000000 0.668965 0.743294 0.000000 0.668965 0.743294 0.000000 0.668965 0.743294 0.000000 0.668965 0.000000 0.703760 0.710438 0.000000 0.703760 0.710438 0.000000 0.703760 0.710438 0.000000 0.703760 -0.710438 0.000000 0.703760 -0.710438 0.000000 0.703760 -0.710438 0.746426 0.665469 0.000000 0.746426 0.665469 0.000000 0.746426 0.665469 0.000000 -0.746426 0.665469 0.000000 -0.746426 0.665469 0.000000 -0.746426 0.665469 0.000000</float_array>
          <technique_common>
            <accessor count="61" source="#ID9" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID10">
          <float_array id="ID11" count="122">-0.956693 8.937008 -0.956693 1.062992 -8.043307 8.937008 -8.043307 1.062992 0.000000 0.000000 0.000000 10.000000 9.000000 0.000000 9.000000 10.000000 8.043307 -0.233340 0.956693 -0.233340 9.000000 4.609180 0.000000 4.609180 0.990000 1.100000 0.990000 8.900000 8.010000 1.100000 4.500000 5.000000 8.010000 8.900000 0.000000 4.630425 -1.062992 -0.189876 -10.000000 4.630425 -8.937008 -0.189876 -0.956693 1.961782 -8.043307 1.961782 0.000000 6.804302 -9.000000 6.804302 0.000000 6.416669 10.000000 6.416669 1.062992 1.596368 8.937008 1.596368 0.000000 4.716352 -10.000000 4.716352 -1.100000 21.674408 -8.900000 21.674408 0.000000 4.066068 -9.000000 4.066068 -0.990000 21.030901 -8.010000 21.030901 9.000000 4.714468 0.000000 4.714468 8.010000 21.679300 0.990000 21.679300 0.000000 4.190938 1.100000 21.148994 10.000000 4.190938 8.900000 21.148994 0.706129 21.653543 -4.540784 21.653543 0.706129 25.590551 5.953043 21.653543 -0.990000 9.120036 -8.010000 9.120036 -4.500000 14.661699 8.010000 16.157635 0.990000 16.157635 4.500000 21.699299 1.100000 10.832362 5.000000 16.106842 8.900000 10.832362 -5.000000 22.096058 -1.100000 16.821579 -8.900000 16.821579</float_array>
          <technique_common>
            <accessor count="61" source="#ID11" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID12">
          <input semantic="POSITION" source="#ID6" />
        </vertices>
        <triangles count="30" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID12" />
          <input offset="1" semantic="NORMAL" source="#ID8" />
          <input offset="2" semantic="TEXCOORD" source="#ID10" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 13 13 13 16 16 16 15 15 15 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 19 19 19 18 18 18 21 21 21 22 22 22 23 23 23 24 24 24 23 23 23 22 22 22 25 25 25 26 26 26 27 27 27 28 28 28 27 27 27 26 26 26 29 29 29 30 30 30 31 31 31 32 32 32 31 31 31 30 30 30 33 33 33 34 34 34 35 35 35 36 36 36 35 35 35 34 34 34 37 37 37 38 38 38 39 39 39 40 40 40 39 39 39 38 38 38 41 41 41 42 42 42 43 43 43 44 44 44 43 43 43 42 42 42 45 45 45 46 46 46 47 47 47 45 45 45 47 47 47 48 48 48 49 49 49 50 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 </p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="ID18">
      <mesh>
        <source id="ID19">
          <float_array id="ID20" count="108">0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.200000 1.000000 1.000000 0.200000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.200000 0.000000 0.000000 0.200000 0.000000 0.000000 0.200000 0.000000 0.000000 0.000000 0.000000 0.000000 0.200000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.200000 0.000000 1.000000 0.000000 1.000000 1.000000 0.200000 1.000000 0.000000 0.200000 1.000000 1.000000 0.200000 1.000000 0.000000 0.200000 0.000000 1.000000 0.200000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.400000 0.000000 0.000000 0.400000 0.000000 1.000000 0.400000 0.000000 1.000000 0.400000 1.000000 0.000000 0.400000 1.000000 1.000000 0.400000 1.000000 0.000000 0.400000 0.000000 1.000000 0.400000 0.000000 0.000000 0.400000 0.000000 0.000000 0.400000 1.000000 0.000000 0.400000 1.000000 1.000000 0.400000 1.000000</float_array>
          <technique_common>
            <accessor count="36" source="#ID20" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID21">
          <float_array id="ID22" count="108">0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000</float_array>
          <technique_common>
            <accessor count="36" source="#ID22" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID23">
          <float_array id="ID24" count="72">0.000000 0.000000 -39.370079 0.000000 0.000000 7.874016 -39.370079 7.874016 39.370079 0.000000 0.000000 0.000000 39.370079 7.874016 0.000000 7.874016 0.000000 7.874016 0.000000 0.000000 -39.370079 7.874016 -39.370079 0.000000 0.000000 0.000000 0.000000 7.874016 39.370079 0.000000 39.370079 7.874016 0.000000 39.370079 39.370079 39.370079 0.000000 0.000000 39.370079 0.000000 0.000000 39.370079 0.000000 0.000000 -39.370079 39.370079 -39.370079 0.000000 39.370079 15.748032 0.000000 15.748032 0.000000 15.748032 39.370079 15.748032 0.000000 39.370079 39.370079 39.370079 0.000000 0.000000 39.370079 0.000000 0.000000 15.748032 -39.370079 15.748032 0.000000 15.748032 -39.370079 15.748032</float_array>
          <technique_common>
            <accessor count="36" source="#ID24" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID25">
          <input semantic="POSITION" source="#ID19" />
        </vertices>
        <triangles count="12" material="mat_ID15">
          <input offset="0" semantic="VERTEX" source="#ID25" />
          <input offset="1" semantic="NORMAL" source="#ID21" />
          <input offset="2" semantic="TEXCOORD" source="#ID23" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 </p>
        </triangles>
        <triangles count="10" material="mat_ID17">
          <input offset="0" semantic="VERTEX" source="#ID25" />
          <input offset="1" semantic="NORMAL" source="#ID21" />
          <input offset="2" semantic="TEXCOORD" source="#ID23" />
          <p>6 6 6 7 7 7 24 24 24 25 25 25 24 24 24 7 7 7 13 13 13 26 26 26 15 15 15 27 27 27 15 15 15 26 26 26 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 8 8 8 33 33 33 10 10 10 33 33 33 8 8 8 2 2 2 3 3 3 34 34 34 35 35 35 34 34 34 3 3 3 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID13" name="Group">
        <matrix>-0.039149 0.146107 -0.988494 0.282903 -0.255841 0.954812 0.151261 0.354719 -0.965926 -0.258819 0.000000 0.052150 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID5">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="ID26" name="Group">
        <matrix>0.000000 0.000000 -1.000000 0.500000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.500000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID18">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID15" target="#mat_ID15" />
              <instance_material symbol="mat_ID17" target="#mat_ID17" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="ID27" name="Group">
        <matrix>-0.048498 -0.254235 -0.965926 0.039092 0.180996 0.948817 -0.258819 0.338817 -0.982287 0.187381 0.000000 0.098082 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID5">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>