﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="brickLight">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="brick">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="grey">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.858824 0.909804 0.858824 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.756863 0.800000 0.756863 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.603922 0.639216 0.603922 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="360">-0.295026 0.400000 -0.256983 -0.256983 0.400000 -0.256983 -0.295026 0.400000 -0.295026 -0.256983 0.400000 -0.295026 0.256983 0.400000 0.256983 0.256983 0.400000 0.295026 0.295026 0.400000 0.256983 0.295026 0.400000 0.295026 0.256983 0.400000 -0.295026 0.256983 0.400000 -0.256983 0.295026 0.400000 -0.295026 0.295026 0.400000 -0.256983 0.295026 0.400000 -0.295026 0.295026 0.100000 -0.256983 0.295026 0.000000 -0.295026 0.295026 0.000000 -0.218941 0.295026 0.100000 -0.218941 0.295026 0.400000 -0.256983 0.295026 0.200000 -0.256983 0.295026 0.300000 -0.256983 0.295026 0.200000 -0.218941 0.295026 0.300000 -0.218941 0.218941 0.200000 0.295026 0.256983 0.200000 0.295026 0.218941 0.300000 0.295026 0.256983 0.300000 0.295026 0.295026 0.400000 0.295026 0.256983 0.100000 0.295026 0.295026 0.000000 0.295026 0.218941 0.100000 0.295026 0.218941 0.000000 0.295026 0.256983 0.400000 0.295026 -0.218941 0.200000 -0.295026 -0.256983 0.200000 -0.295026 -0.218941 0.300000 -0.295026 -0.256983 0.300000 -0.295026 -0.295026 0.400000 -0.295026 -0.256983 0.100000 -0.295026 -0.295026 0.000000 -0.295026 -0.218941 0.100000 -0.295026 -0.218941 0.000000 -0.295026 -0.256983 0.400000 -0.295026 -0.218941 0.000000 0.295026 -0.256983 0.100000 0.295026 -0.295026 0.000000 0.295026 -0.295026 0.400000 0.295026 -0.256983 0.200000 0.295026 -0.218941 0.200000 0.295026 -0.256983 0.300000 0.295026 -0.256983 0.400000 0.295026 -0.218941 0.300000 0.295026 -0.218941 0.100000 0.295026 0.295026 0.000000 0.218941 0.295026 0.100000 0.218941 0.295026 0.000000 0.295026 0.295026 0.100000 0.256983 0.295026 0.200000 0.256983 0.295026 0.300000 0.256983 0.295026 0.400000 0.256983 0.295026 0.400000 0.295026 0.295026 0.300000 0.218941 0.295026 0.200000 0.218941 -0.295026 0.400000 0.256983 -0.295026 0.400000 0.295026 -0.256983 0.400000 0.256983 -0.256983 0.400000 0.295026 -0.295026 0.400000 0.256983 -0.295026 0.300000 0.256983 -0.295026 0.400000 0.295026 -0.295026 0.200000 0.256983 -0.295026 0.100000 0.256983 -0.295026 0.000000 0.295026 -0.295026 0.000000 0.218941 -0.295026 0.100000 0.218941 -0.295026 0.200000 0.218941 -0.295026 0.300000 0.218941 -0.295026 0.300000 -0.256983 -0.295026 0.200000 -0.256983 -0.295026 0.300000 -0.218941 -0.295026 0.200000 -0.218941 -0.295026 0.100000 -0.256983 -0.295026 0.400000 -0.256983 -0.295026 0.000000 -0.295026 -0.295026 0.400000 -0.295026 -0.295026 0.000000 -0.218941 -0.295026 0.100000 -0.218941 0.218941 0.000000 -0.295026 0.256983 0.100000 -0.295026 0.295026 0.000000 -0.295026 0.295026 0.400000 -0.295026 0.256983 0.200000 -0.295026 0.218941 0.200000 -0.295026 0.256983 0.300000 -0.295026 0.256983 0.400000 -0.295026 0.218941 0.300000 -0.295026 0.218941 0.100000 -0.295026 0.295026 0.205337 0.113016 0.295026 0.170091 0.086558 0.295026 0.205337 0.033016 0.295026 0.130091 0.086558 0.295026 0.170091 0.136558 0.295026 0.245337 0.113016 0.295026 0.195669 0.000550 0.295026 0.145669 0.000550 0.295026 0.145669 -0.099450 0.295026 0.130091 0.136558 0.295026 0.195669 -0.099450 0.295026 0.245337 0.033016 0.218941 0.000000 0.295026 0.295026 0.000000 0.218941 0.295026 0.000000 0.295026 0.295026 0.000000 -0.218941 0.295026 0.000000 -0.295026 0.218941 0.000000 -0.295026 -0.218941 0.000000 0.295026 -0.218941 0.000000 -0.295026 -0.295026 0.000000 0.295026 -0.295026 0.000000 -0.295026 -0.295026 0.000000 0.218941 -0.295026 0.000000 -0.218941</float_array>
          <technique_common>
            <accessor count="120" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="360">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000</float_array>
          <technique_common>
            <accessor count="120" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="240">-11.615186 -10.117449 -10.117449 -10.117449 -11.615186 -11.615186 -10.117449 -11.615186 10.117449 10.117449 10.117449 11.615186 11.615186 10.117449 11.615186 11.615186 10.117449 -11.615186 10.117449 -10.117449 11.615186 -11.615186 11.615186 -10.117449 -11.615186 15.748032 -10.117449 3.937008 -11.615186 0.000000 -8.619712 0.000000 -8.619712 3.937008 -10.117449 15.748032 -10.117449 7.874016 -10.117449 11.811024 -8.619712 7.874016 -8.619712 11.811024 -8.619712 7.874016 -10.117449 7.874016 -8.619712 11.811024 -10.117449 11.811024 -11.615186 15.748032 -10.117449 3.937008 -11.615186 0.000000 -8.619712 3.937008 -8.619712 0.000000 -10.117449 15.748032 -8.619712 7.874016 -10.117449 7.874016 -8.619712 11.811024 -10.117449 11.811024 -11.615186 15.748032 -10.117449 3.937008 -11.615186 0.000000 -8.619712 3.937008 -8.619712 0.000000 -10.117449 15.748032 8.619712 0.000000 10.117449 3.937008 11.615186 0.000000 11.615186 15.748032 10.117449 7.874016 8.619712 7.874016 10.117449 11.811024 10.117449 15.748032 8.619712 11.811024 8.619712 3.937008 8.619712 0.000000 8.619712 3.937008 11.615186 0.000000 10.117449 3.937008 10.117449 7.874016 10.117449 11.811024 10.117449 15.748032 11.615186 15.748032 8.619712 11.811024 8.619712 7.874016 -11.615186 10.117449 -11.615186 11.615186 -10.117449 10.117449 -10.117449 11.615186 -10.117449 15.748032 -10.117449 11.811024 -11.615186 15.748032 -10.117449 7.874016 -10.117449 3.937008 -11.615186 0.000000 -8.619712 0.000000 -8.619712 3.937008 -8.619712 7.874016 -8.619712 11.811024 10.117449 11.811024 10.117449 7.874016 8.619712 11.811024 8.619712 7.874016 10.117449 3.937008 10.117449 15.748032 11.615186 0.000000 11.615186 15.748032 8.619712 0.000000 8.619712 3.937008 8.619712 0.000000 10.117449 3.937008 11.615186 0.000000 11.615186 15.748032 10.117449 7.874016 8.619712 7.874016 10.117449 11.811024 10.117449 15.748032 8.619712 11.811024 8.619712 3.937008 4.449443 8.084132 3.407800 6.696499 1.299837 8.084132 3.407800 5.121696 5.376304 6.696499 4.449443 9.658935 0.021667 7.703496 0.021667 5.734992 -3.915341 5.734992 5.376304 5.121696 -3.915341 7.703496 1.299837 9.658935 -8.619712 11.615186 -11.615186 8.619712 -11.615186 11.615186 -11.615186 -8.619712 -11.615186 -11.615186 -8.619712 -11.615186 8.619712 11.615186 8.619712 -11.615186 11.615186 11.615186 11.615186 -11.615186 11.615186 8.619712 11.615186 -8.619712</float_array>
          <technique_common>
            <accessor count="120" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="72" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 15 15 15 13 13 13 12 12 12 17 17 17 13 13 13 18 18 18 13 13 13 17 17 17 19 19 19 18 18 18 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 20 20 20 19 19 19 22 22 22 23 23 23 24 24 24 24 24 24 23 23 23 25 25 25 25 25 25 23 23 23 26 26 26 23 23 23 27 27 27 26 26 26 26 26 26 27 27 27 28 28 28 27 27 27 29 29 29 28 28 28 30 30 30 28 28 28 29 29 29 31 31 31 25 25 25 26 26 26 32 32 32 33 33 33 34 34 34 34 34 34 33 33 33 35 35 35 35 35 35 33 33 33 36 36 36 33 33 33 37 37 37 36 36 36 36 36 36 37 37 37 38 38 38 37 37 37 39 39 39 38 38 38 40 40 40 38 38 38 39 39 39 41 41 41 35 35 35 36 36 36 42 42 42 43 43 43 44 44 44 45 45 45 44 44 44 43 43 43 46 46 46 45 45 45 43 43 43 47 47 47 45 45 45 46 46 46 48 48 48 45 45 45 47 47 47 49 49 49 45 45 45 48 48 48 48 48 48 47 47 47 50 50 50 43 43 43 42 42 42 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 54 54 54 53 53 53 56 56 56 54 54 54 55 55 55 57 57 57 54 54 54 56 56 56 58 58 58 54 54 54 57 57 57 59 59 59 54 54 54 58 58 58 57 57 57 56 56 56 60 60 60 61 61 61 60 60 60 56 56 56 62 62 62 63 63 63 64 64 64 65 65 65 64 64 64 63 63 63 66 66 66 67 67 67 68 68 68 69 69 69 68 68 68 67 67 67 70 70 70 68 68 68 69 69 69 68 68 68 70 70 70 71 71 71 71 71 71 70 70 70 72 72 72 73 73 73 72 72 72 70 70 70 69 69 69 67 67 67 74 74 74 75 75 75 74 74 74 67 67 67 76 76 76 77 77 77 78 78 78 79 79 79 78 78 78 77 77 77 77 77 77 76 76 76 80 80 80 76 76 76 81 81 81 80 80 80 80 80 80 81 81 81 82 82 82 83 83 83 82 82 82 81 81 81 84 84 84 80 80 80 82 82 82 85 85 85 80 80 80 84 84 84 86 86 86 87 87 87 88 88 88 89 89 89 88 88 88 87 87 87 90 90 90 89 89 89 87 87 87 91 91 91 89 89 89 90 90 90 92 92 92 89 89 89 91 91 91 93 93 93 89 89 89 92 92 92 92 92 92 91 91 91 94 94 94 87 87 87 86 86 86 95 95 95 </p>
        </triangles>
        <triangles count="94" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>9 9 9 4 4 4 11 11 11 6 6 6 11 11 11 4 4 4 4 4 4 9 9 9 5 5 5 5 5 5 9 9 9 65 65 65 9 9 9 8 8 8 65 65 65 65 65 65 8 8 8 64 64 64 64 64 64 8 8 8 1 1 1 3 3 3 1 1 1 8 8 8 64 64 64 1 1 1 62 62 62 0 0 0 62 62 62 1 1 1 96 96 96 97 97 97 98 98 98 99 99 99 98 98 98 97 97 97 100 100 100 97 97 97 96 96 96 101 101 101 100 100 100 96 96 96 98 98 98 99 99 99 102 102 102 99 99 99 52 52 52 102 102 102 102 102 102 52 52 52 103 103 103 103 103 103 52 52 52 104 104 104 104 104 104 52 52 52 20 20 20 20 20 20 52 52 52 16 16 16 15 15 15 16 16 16 52 52 52 21 21 21 104 104 104 20 20 20 105 105 105 52 52 52 99 99 99 100 100 100 52 52 52 105 105 105 104 104 104 21 21 21 106 106 106 106 106 106 21 21 21 58 58 58 100 100 100 101 101 101 58 58 58 58 58 58 21 21 21 17 17 17 19 19 19 17 17 17 21 21 21 107 107 107 106 106 106 58 58 58 102 102 102 106 106 106 107 107 107 101 101 101 107 107 107 58 58 58 98 98 98 102 102 102 107 107 107 20 20 20 16 16 16 18 18 18 13 13 13 18 18 18 16 16 16 60 60 60 100 100 100 58 58 58 52 52 52 100 100 100 60 60 60 53 53 53 52 52 52 60 60 60 61 61 61 53 53 53 60 60 60 53 53 53 61 61 61 55 55 55 56 56 56 55 55 55 61 61 61 57 57 57 60 60 60 58 58 58 77 77 77 80 80 80 79 79 79 85 85 85 79 79 79 80 80 80 85 85 85 66 66 66 79 79 79 79 79 79 66 66 66 78 78 78 78 78 78 66 66 66 76 76 76 81 81 81 76 76 76 66 66 66 84 84 84 66 66 66 85 85 85 75 75 75 66 66 66 84 84 84 67 67 67 66 66 66 75 75 75 84 84 84 72 72 72 75 75 75 74 74 74 75 75 75 72 72 72 73 73 73 74 74 74 72 72 72 74 74 74 73 73 73 69 69 69 70 70 70 69 69 69 73 73 73 48 48 48 50 50 50 49 49 49 24 24 24 49 49 49 50 50 50 25 25 25 49 49 49 24 24 24 31 31 31 49 49 49 25 25 25 24 24 24 50 50 50 22 22 22 47 47 47 22 22 22 50 50 50 22 22 22 47 47 47 23 23 23 47 47 47 46 46 46 23 23 23 23 23 23 46 46 46 27 27 27 27 27 27 46 46 46 29 29 29 29 29 29 46 46 46 51 51 51 43 43 43 51 51 51 46 46 46 29 29 29 51 51 51 30 30 30 42 42 42 30 30 30 51 51 51 108 108 108 109 109 109 110 110 110 109 109 109 108 108 108 111 111 111 111 111 111 108 108 108 112 112 112 112 112 112 108 108 108 113 113 113 108 108 108 114 114 114 113 113 113 113 113 113 114 114 114 115 115 115 114 114 114 116 116 116 115 115 115 115 115 115 116 116 116 117 117 117 116 116 116 118 118 118 117 117 117 119 119 119 117 117 117 118 118 118 86 86 86 40 40 40 95 95 95 39 39 39 95 95 95 40 40 40 39 39 39 90 90 90 95 95 95 87 87 87 95 95 95 90 90 90 37 37 37 90 90 90 39 39 39 32 32 32 90 90 90 37 37 37 91 91 91 90 90 90 32 32 32 34 34 34 91 91 91 32 32 32 94 94 94 91 91 91 34 34 34 34 34 34 93 93 93 94 94 94 92 92 92 94 94 94 93 93 93 35 35 35 93 93 93 34 34 34 41 41 41 93 93 93 35 35 35 32 32 32 37 37 37 33 33 33 </p>
        </triangles>
        <triangles count="6" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>104 104 104 106 106 106 103 103 103 102 102 102 103 103 103 106 106 106 98 98 98 107 107 107 96 96 96 101 101 101 96 96 96 107 107 107 99 99 99 97 97 97 105 105 105 100 100 100 105 105 105 97 97 97 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="tile_016">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>