﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="metal">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="metalLight">
      <instance_effect url="#ID5" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.823529 0.847059 0.921569 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID7">
      <mesh>
        <source id="ID8">
          <float_array id="ID9" count="234">0.082500 0.093750 0.247500 0.123750 0.093750 0.247500 0.082500 0.093750 0.082500 0.123750 0.093750 0.123750 0.247500 0.093750 0.082500 0.247500 0.093750 0.123750 0.165000 0.046875 0.247500 0.206250 0.046875 0.247500 0.165000 0.046875 0.165000 0.206250 0.046875 0.206250 0.247500 0.046875 0.165000 0.247500 0.046875 0.206250 0.165000 0.046875 0.165000 0.165000 0.093750 0.165000 0.165000 0.046875 0.247500 0.165000 0.093750 0.247500 0.247500 0.000000 0.000000 0.247500 0.140625 0.000000 0.247500 0.000000 0.247500 0.247500 0.046875 0.165000 0.247500 0.046875 0.206250 0.247500 0.046875 0.247500 0.247500 0.140625 0.041250 0.247500 0.093750 0.082500 0.247500 0.093750 0.123750 0.247500 0.093750 0.165000 0.247500 0.140625 0.082500 0.247500 0.093750 0.082500 0.247500 0.046875 0.165000 0.247500 0.140625 0.000000 0.000000 0.140625 0.247500 0.041250 0.140625 0.247500 0.000000 0.140625 0.000000 0.041250 0.140625 0.041250 0.247500 0.140625 0.000000 0.247500 0.140625 0.041250 0.000000 0.000000 0.247500 0.247500 0.000000 0.247500 0.000000 0.140625 0.247500 0.082500 0.140625 0.247500 0.082500 0.093750 0.247500 0.041250 0.140625 0.247500 0.165000 0.046875 0.247500 0.123750 0.093750 0.247500 0.165000 0.093750 0.247500 0.206250 0.046875 0.247500 0.247500 0.046875 0.247500 0.082500 0.093750 0.247500 0.000000 0.140625 0.247500 0.247500 0.000000 0.247500 0.165000 0.046875 0.247500 0.247500 0.000000 0.000000 0.000000 0.000000 0.000000 0.247500 0.140625 0.000000 0.000000 0.140625 0.000000 0.165000 0.046875 0.165000 0.247500 0.046875 0.165000 0.165000 0.093750 0.165000 0.247500 0.093750 0.165000 0.247500 0.093750 0.082500 0.247500 0.140625 0.082500 0.082500 0.093750 0.082500 0.082500 0.140625 0.082500 0.082500 0.093750 0.082500 0.082500 0.140625 0.082500 0.082500 0.093750 0.247500 0.082500 0.140625 0.247500 0.000000 0.000000 0.000000 0.000000 0.000000 0.247500 0.000000 0.140625 0.000000 0.000000 0.140625 0.247500 0.165000 0.093750 0.247500 0.165000 0.093750 0.165000 0.247500 0.093750 0.165000 0.082500 0.140625 0.247500 0.082500 0.140625 0.082500 0.247500 0.140625 0.082500 0.247500 0.046875 0.247500</float_array>
          <technique_common>
            <accessor count="78" source="#ID9" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID10">
          <float_array id="ID11" count="234">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
          <technique_common>
            <accessor count="78" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="156">3.248031 9.744095 4.872047 9.744095 3.248031 3.248031 4.872047 4.872047 9.744095 3.248031 9.744095 4.872047 6.496063 9.744095 8.120079 9.744095 6.496063 6.496063 8.120079 8.120079 9.744095 6.496063 9.744095 8.120079 6.496063 1.845472 6.496063 3.690945 9.744095 1.845472 9.744095 3.690945 0.000000 0.000000 0.000000 5.536417 9.744094 0.000000 6.496063 1.845472 8.120079 1.845472 9.744094 1.845472 1.624016 5.536417 3.248031 3.690945 4.872047 3.690945 6.496063 3.690945 3.248031 5.536417 3.248031 3.690945 6.496063 1.845472 0.000000 5.536417 0.000000 9.744094 1.624016 9.744094 0.000000 0.000000 1.624016 1.624016 9.744095 0.000000 9.744095 1.624016 0.000000 0.000000 -9.744095 0.000000 0.000000 5.536417 -3.248032 5.536417 -3.248032 3.690945 -1.624016 5.536417 -6.496063 1.845472 -4.872047 3.690945 -6.496063 3.690945 -8.120079 1.845472 -9.744095 1.845472 -3.248032 3.690945 0.000000 5.536417 -9.744095 0.000000 -6.496063 1.845472 9.744095 0.000000 0.000000 0.000000 9.744095 5.536417 0.000000 5.536417 -6.496063 1.845472 -9.744095 1.845472 -6.496063 3.690945 -9.744095 3.690945 -9.744095 3.690945 -9.744095 5.536417 -3.248031 3.690945 -3.248031 5.536417 3.248031 3.690945 3.248031 5.536417 9.744095 3.690945 9.744095 5.536417 0.000000 0.000000 -9.744094 0.000000 0.000000 5.536417 -9.744094 5.536417 6.496063 9.744095 6.496063 6.496063 9.744095 6.496063 3.248031 9.744095 3.248031 3.248031 9.744095 3.248031 9.744095 9.744094</float_array>
          <technique_common>
            <accessor count="78" source="#ID13" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID14">
          <input semantic="POSITION" source="#ID8" />
        </vertices>
        <triangles count="42" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 2 2 2 3 3 3 5 5 5 4 4 4 3 3 3 6 6 6 7 7 7 8 8 8 9 9 9 8 8 8 7 7 7 10 10 10 8 8 8 9 9 9 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 18 18 18 19 19 19 21 21 21 18 18 18 20 20 20 22 22 22 23 23 23 17 17 17 24 24 24 19 19 19 23 23 23 19 19 19 24 24 24 25 25 25 23 23 23 22 22 22 26 26 26 27 27 27 28 28 28 29 29 29 30 30 30 31 31 31 32 32 32 33 33 33 32 32 32 31 31 31 34 34 34 32 32 32 33 33 33 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 40 40 40 41 41 41 38 38 38 39 39 39 40 40 40 42 42 42 43 43 43 44 44 44 43 43 43 42 42 42 42 42 42 37 37 37 45 45 45 46 46 46 45 45 45 37 37 37 47 47 47 48 48 48 49 49 49 50 50 50 47 47 47 49 49 49 51 51 51 52 52 52 53 53 53 54 54 54 53 53 53 52 52 52 55 55 55 56 56 56 57 57 57 58 58 58 57 57 57 56 56 56 59 59 59 60 60 60 61 61 61 62 62 62 61 61 61 60 60 60 63 63 63 64 64 64 65 65 65 66 66 66 65 65 65 64 64 64 67 67 67 68 68 68 69 69 69 70 70 70 69 69 69 68 68 68 </p>
        </triangles>
        <triangles count="10" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>1 1 1 71 71 71 3 3 3 72 72 72 3 3 3 71 71 71 5 5 5 3 3 3 72 72 72 73 73 73 5 5 5 72 72 72 31 31 31 74 74 74 33 33 33 75 75 75 33 33 33 74 74 74 35 35 35 33 33 33 75 75 75 76 76 76 35 35 35 75 75 75 7 7 7 77 77 77 9 9 9 11 11 11 9 9 9 77 77 77 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID15" name="object_071">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID7">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>