﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="metalRed">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="metal">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="metalDark">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">1.000000 0.628524 0.202830 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.843137 0.870588 0.909804 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.675062 0.710022 0.773585 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="336">0.400000 0.000000 -0.500000 0.400000 0.100000 -0.500000 0.500000 0.000000 -0.400000 0.500000 0.100000 -0.400000 0.400000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.400000 0.100000 -0.500000 -0.500000 0.100000 -0.500000 -0.500000 0.100000 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.100000 -0.400000 -0.500000 0.000000 -0.400000 0.500000 0.000000 -0.400000 0.500000 0.100000 -0.400000 0.500000 0.000000 0.500000 0.500000 0.100000 0.500000 0.400000 0.000000 0.500000 0.400000 0.000000 -0.400000 0.500000 0.000000 0.500000 0.400000 0.000000 -0.500000 0.500000 0.000000 -0.400000 -0.376639 0.000000 -0.400000 -0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.400000 -0.500000 0.100000 -0.500000 -0.500000 0.100000 -0.400000 0.400000 0.100000 -0.500000 -0.376639 0.100000 -0.400000 0.400000 0.100000 -0.400000 0.500000 0.100000 -0.400000 0.400000 0.100000 0.500000 0.500000 0.100000 0.500000 0.500000 0.000000 0.500000 0.500000 0.100000 0.500000 0.400000 0.000000 0.500000 0.400000 0.100000 0.500000 -0.500000 0.100000 0.400000 -0.500000 0.000000 0.400000 -0.500000 0.100000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 0.400000 -0.400000 0.000000 0.500000 -0.400000 0.000000 0.400000 -0.500000 0.000000 0.500000 -0.400000 0.000000 0.500000 -0.500000 0.100000 0.500000 -0.400000 0.100000 0.500000 -0.500000 0.100000 0.500000 -0.400000 0.100000 0.500000 -0.500000 0.100000 0.400000 -0.400000 0.100000 0.400000 -0.500000 0.100000 -0.300000 0.300000 0.100000 -0.300000 0.300000 0.100000 0.500000 0.300000 0.000000 0.500000 0.300000 0.000000 -0.300000 -0.500000 0.000000 -0.300000 -0.300000 0.000000 0.500000 -0.300000 0.000000 0.300000 -0.500000 0.000000 0.300000 -0.500000 0.100000 0.300000 -0.300000 0.100000 0.300000 -0.300000 0.100000 0.500000 -0.500000 0.050000 -0.300000 -0.500000 0.050000 0.300000 0.300000 0.050000 -0.300000 -0.300000 0.050000 0.300000 0.300000 0.050000 0.500000 -0.300000 0.050000 0.500000 0.300000 0.050000 -0.300000 -0.500000 0.050000 0.300000 -0.500000 0.050000 -0.300000 -0.300000 0.050000 0.300000 0.300000 0.050000 0.500000 -0.300000 0.050000 0.500000 -0.500000 0.100000 -0.300000 -0.500000 0.000000 -0.300000 -0.500000 0.050000 -0.300000 0.300000 0.000000 0.500000 0.300000 0.050000 0.500000 0.300000 0.100000 0.500000 -0.500000 0.000000 -0.300000 0.300000 0.000000 -0.300000 -0.500000 0.050000 -0.300000 0.300000 0.050000 -0.300000 -0.500000 0.100000 -0.300000 0.300000 0.100000 -0.300000 0.300000 0.050000 -0.300000 0.300000 0.000000 -0.300000 0.300000 0.050000 0.500000 0.300000 0.000000 0.500000 0.300000 0.100000 0.500000 0.300000 0.100000 -0.300000 -0.300000 0.000000 0.500000 -0.300000 0.050000 0.500000 -0.300000 0.100000 0.500000 -0.500000 0.100000 0.300000 -0.500000 0.050000 0.300000 -0.500000 0.000000 0.300000 -0.300000 0.000000 0.300000 -0.300000 0.050000 0.300000 -0.300000 0.000000 0.500000 -0.300000 0.050000 0.500000 -0.300000 0.100000 0.300000 -0.300000 0.100000 0.500000 -0.300000 0.000000 0.300000 -0.500000 0.000000 0.300000 -0.300000 0.050000 0.300000 -0.500000 0.050000 0.300000 -0.300000 0.100000 0.300000 -0.500000 0.100000 0.300000</float_array>
          <technique_common>
            <accessor count="112" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="336">0.707107 0.000000 -0.707107 0.707107 0.000000 -0.707107 0.707107 0.000000 -0.707107 0.707107 0.000000 -0.707107 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000</float_array>
          <technique_common>
            <accessor count="112" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="224">-2.783885 0.000000 -2.783885 3.937008 2.783885 0.000000 2.783885 3.937008 15.748032 0.000000 -19.685040 0.000000 15.748032 3.937008 -19.685040 3.937008 19.685040 3.937008 19.685040 0.000000 15.748032 3.937008 15.748032 0.000000 -15.748032 0.000000 -15.748032 3.937008 19.685040 0.000000 19.685040 3.937008 -15.748032 19.685040 -15.748032 -15.748032 -19.685040 19.685040 -15.748032 -19.685040 -19.685040 -15.748032 14.828302 -15.748032 19.685040 -19.685040 19.685040 -15.748032 -19.685040 -19.685040 -19.685040 -15.748032 15.748032 -19.685040 -14.828302 -15.748032 15.748032 -15.748032 19.685040 -15.748032 15.748032 19.685040 19.685040 19.685040 -19.685040 0.000000 -19.685040 3.937008 -15.748032 0.000000 -15.748032 3.937008 -15.748034 3.937008 -15.748034 0.000000 -19.685043 3.937008 -19.685043 0.000000 19.685040 19.685040 19.685040 15.748032 15.748033 19.685040 15.748032 15.748032 19.685040 0.000000 15.748033 0.000000 19.685040 3.937008 15.748033 3.937008 -19.685040 19.685040 -15.748033 19.685040 -19.685040 15.748032 -15.748032 15.748032 -19.685040 -11.811024 11.811024 -11.811024 11.811024 19.685040 -11.811024 19.685040 -11.811024 -11.811024 19.685040 -11.811024 11.811025 19.685040 11.811024 11.811024 19.685040 11.811024 -19.685040 11.811024 -11.811024 11.811024 -11.811025 19.685040 -19.685040 -11.811024 -19.685040 11.811024 11.811024 -11.811024 -11.811024 11.811024 11.811024 19.685040 -11.811025 19.685040 11.811024 -11.811024 -19.685040 11.811024 -19.685040 -11.811024 -11.811024 11.811024 11.811024 19.685040 -11.811025 19.685040 11.811024 3.937008 11.811024 0.000000 11.811024 1.968504 -11.811024 0.000000 -11.811024 1.968504 -11.811024 3.937008 19.685040 0.000000 -11.811024 0.000000 19.685040 1.968504 -11.811024 1.968504 19.685040 3.937008 -11.811024 3.937008 11.811024 1.968504 11.811024 0.000000 -19.685040 1.968504 -19.685040 0.000000 -19.685040 3.937008 11.811024 3.937008 11.811026 0.000000 11.811026 1.968504 11.811026 3.937008 -11.811024 3.937008 -11.811024 1.968504 -11.811024 0.000000 11.811025 0.000000 11.811025 1.968504 19.685041 0.000000 19.685041 1.968504 11.811025 3.937008 19.685041 3.937008 -11.811024 0.000000 -19.685040 0.000000 -11.811024 1.968504 -19.685040 1.968504 -11.811024 3.937008 -19.685040 3.937008</float_array>
          <technique_common>
            <accessor count="112" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="30" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 18 18 18 19 19 19 17 17 17 21 21 21 19 19 19 19 19 19 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 26 26 26 27 27 27 29 29 29 26 26 26 28 28 28 30 30 30 29 29 29 28 28 28 31 31 31 29 29 29 30 30 30 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 45 45 45 46 46 46 47 47 47 46 46 46 45 45 45 48 48 48 49 49 49 50 50 50 51 51 51 50 50 50 49 49 49 </p>
        </triangles>
        <triangles count="26" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>25 25 25 52 52 52 27 27 27 53 53 53 27 27 27 52 52 52 28 28 28 27 27 27 53 53 53 54 54 54 28 28 28 53 53 53 30 30 30 28 28 28 54 54 54 55 55 55 56 56 56 16 16 16 16 16 16 56 56 56 17 17 17 17 17 17 56 56 56 21 21 21 21 21 21 56 56 56 23 23 23 57 57 57 23 23 23 56 56 56 42 42 42 43 43 43 58 58 58 58 58 58 43 43 43 59 59 59 59 59 59 43 43 43 60 60 60 41 41 41 60 60 60 43 43 43 61 61 61 50 50 50 62 62 62 51 51 51 62 62 62 50 50 50 63 63 63 62 62 62 51 51 51 51 51 51 49 49 49 63 63 63 64 64 64 65 65 65 66 66 66 67 67 67 66 66 66 65 65 65 66 66 66 67 67 67 68 68 68 69 69 69 68 68 68 67 67 67 70 70 70 71 71 71 72 72 72 71 71 71 70 70 70 73 73 73 74 74 74 73 73 73 70 70 70 73 73 73 74 74 74 75 75 75 </p>
        </triangles>
        <triangles count="28" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>10 10 10 11 11 11 76 76 76 77 77 77 76 76 76 11 11 11 78 78 78 76 76 76 77 77 77 34 34 34 35 35 35 79 79 79 80 80 80 79 79 79 35 35 35 81 81 81 80 80 80 35 35 35 82 82 82 83 83 83 84 84 84 85 85 85 84 84 84 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 86 86 86 85 85 85 88 88 88 89 89 89 90 90 90 91 91 91 90 90 90 89 89 89 90 90 90 92 92 92 88 88 88 93 93 93 88 88 88 92 92 92 94 94 94 95 95 95 45 45 45 47 47 47 45 45 45 95 95 95 96 96 96 47 47 47 95 95 95 97 97 97 98 98 98 36 36 36 99 99 99 36 36 36 98 98 98 37 37 37 36 36 36 99 99 99 100 100 100 101 101 101 102 102 102 103 103 103 102 102 102 101 101 101 101 101 101 104 104 104 103 103 103 105 105 105 103 103 103 104 104 104 106 106 106 107 107 107 108 108 108 109 109 109 108 108 108 107 107 107 108 108 108 109 109 109 110 110 110 111 111 111 110 110 110 109 109 109 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="platform_corner">
        <matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>