﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="pavement">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="metal">
      <instance_effect url="#ID5" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.847059 0.827451 0.749020 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID7">
      <mesh>
        <source id="ID8">
          <float_array id="ID9" count="216">0.500000 0.576667 -0.500000 0.500000 0.210000 0.500000 0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 -0.500000 0.576667 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.210000 0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.500000 0.576667 -0.500000 0.187500 0.556667 -0.500000 0.187500 0.576667 -0.500000 0.125000 0.556667 -0.500000 -0.187500 0.556667 -0.500000 -0.500000 0.576667 -0.500000 -0.125000 0.556667 -0.500000 0.125000 0.576667 -0.500000 -0.125000 0.576667 -0.500000 -0.187500 0.576667 -0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 -0.500000 0.210000 0.500000 -0.187500 0.190000 0.500000 0.125000 0.190000 0.500000 -0.187500 0.210000 0.500000 -0.125000 0.190000 0.500000 0.125000 0.210000 0.500000 -0.125000 0.210000 0.500000 0.187500 0.190000 0.500000 0.500000 0.210000 0.500000 0.187500 0.210000 0.500000 0.187500 0.210000 0.500000 0.500000 0.210000 0.500000 0.187500 0.576667 -0.500000 0.500000 0.576667 -0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 -0.125000 0.576667 -0.500000 -0.125000 0.210000 0.500000 0.125000 0.576667 -0.500000 0.125000 0.210000 0.500000 -0.500000 0.576667 -0.500000 -0.500000 0.210000 0.500000 -0.187500 0.576667 -0.500000 -0.187500 0.210000 0.500000 -0.187500 0.556667 -0.500000 -0.187500 0.576667 -0.500000 -0.187500 0.190000 0.500000 -0.187500 0.210000 0.500000 -0.125000 0.576667 -0.500000 -0.125000 0.556667 -0.500000 -0.125000 0.210000 0.500000 -0.125000 0.190000 0.500000 -0.187500 0.190000 0.500000 -0.125000 0.190000 0.500000 -0.187500 0.556667 -0.500000 -0.125000 0.556667 -0.500000 0.125000 0.556667 -0.500000 0.125000 0.576667 -0.500000 0.125000 0.190000 0.500000 0.125000 0.210000 0.500000 0.187500 0.576667 -0.500000 0.187500 0.556667 -0.500000 0.187500 0.210000 0.500000 0.187500 0.190000 0.500000 0.125000 0.556667 -0.500000 0.125000 0.190000 0.500000 0.187500 0.556667 -0.500000 0.187500 0.190000 0.500000</float_array>
          <technique_common>
            <accessor count="72" source="#ID9" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID10">
          <float_array id="ID11" count="216">1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255 0.000000 0.938876 0.344255</float_array>
          <technique_common>
            <accessor count="72" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="144">-19.685040 22.703413 19.685040 8.267716 -19.685040 0.000000 19.685040 0.000000 19.685040 22.703413 19.685040 0.000000 -19.685040 8.267716 -19.685040 0.000000 19.685040 0.000000 -19.685040 0.000000 19.685040 22.703413 7.381890 21.916010 7.381890 22.703413 4.921260 21.916010 -7.381890 21.916010 -19.685040 22.703413 -4.921260 21.916010 4.921260 22.703413 -4.921260 22.703413 -7.381890 22.703413 19.685040 0.000000 -19.685040 0.000000 19.685040 8.267716 7.381890 7.480315 -4.921261 7.480315 7.381890 8.267716 4.921259 7.480315 -4.921261 8.267716 4.921259 8.267716 -7.381890 7.480315 -19.685040 8.267716 -7.381890 8.267716 -7.381890 -15.635617 -19.685040 -15.635617 -7.381890 26.297573 -19.685040 26.297573 19.685040 19.685040 19.685040 -19.685040 -19.685040 19.685040 -19.685040 -19.685040 4.921260 26.297573 4.921259 -15.635617 -4.921260 26.297573 -4.921261 -15.635617 19.685040 26.297573 19.685040 -15.635617 7.381890 26.297573 7.381890 -15.635617 -19.685040 21.916010 -19.685040 22.703413 19.685040 7.480315 19.685040 8.267716 19.685040 22.703413 19.685040 21.916010 -19.685040 8.267716 -19.685040 7.480315 7.381890 -15.906684 4.921259 -15.906684 7.381890 26.026506 4.921260 26.026506 -19.685040 21.916010 -19.685040 22.703413 19.685040 7.480315 19.685040 8.267716 19.685040 22.703413 19.685040 21.916010 -19.685040 8.267716 -19.685040 7.480315 -4.921260 26.026506 -4.921261 -15.906684 -7.381890 26.026506 -7.381890 -15.906684</float_array>
          <technique_common>
            <accessor count="72" source="#ID13" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID14">
          <input semantic="POSITION" source="#ID8" />
        </vertices>
        <triangles count="32" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 10 10 10 11 11 11 11 11 11 9 9 9 13 13 13 13 13 13 9 9 9 14 14 14 15 15 15 14 14 14 9 9 9 16 16 16 13 13 13 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 17 17 17 16 16 16 19 19 19 14 14 14 15 15 15 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 23 23 23 21 21 21 25 25 25 22 22 22 23 23 23 23 23 23 24 24 24 26 26 26 27 27 27 26 26 26 24 24 24 28 28 28 26 26 26 27 27 27 24 24 24 21 21 21 29 29 29 30 30 30 29 29 29 21 21 21 31 31 31 29 29 29 30 30 30 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 45 45 45 46 46 46 47 47 47 46 46 46 45 45 45 </p>
        </triangles>
        <triangles count="12" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID14" />
          <input offset="1" semantic="NORMAL" source="#ID10" />
          <input offset="2" semantic="TEXCOORD" source="#ID12" />
          <p>48 48 48 49 49 49 50 50 50 51 51 51 50 50 50 49 49 49 52 52 52 53 53 53 54 54 54 55 55 55 54 54 54 53 53 53 56 56 56 57 57 57 58 58 58 59 59 59 58 58 58 57 57 57 60 60 60 61 61 61 62 62 62 63 63 63 62 62 62 61 61 61 64 64 64 65 65 65 66 66 66 67 67 67 66 66 66 65 65 65 68 68 68 69 69 69 70 70 70 71 71 71 70 70 70 69 69 69 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID15" name="tile292">
        <matrix>0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID7">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>