﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="asphalt">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="pavement">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="metal">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.411765 0.411765 0.411765 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.847059 0.827451 0.749020 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="270">-0.500000 0.200000 -0.187500 0.500000 0.200000 -0.187500 -0.500000 0.200000 -0.500000 0.500000 0.200000 -0.500000 0.500000 0.100000 -0.500000 -0.500000 0.100000 -0.500000 0.500000 0.200000 -0.500000 -0.500000 0.200000 -0.500000 -0.500000 0.200000 -0.125000 -0.500000 0.200000 0.125000 0.500000 0.200000 -0.125000 0.500000 0.200000 0.125000 -0.500000 0.200000 -0.125000 -0.500000 0.190000 -0.125000 -0.500000 0.200000 0.125000 -0.500000 0.190000 0.125000 -0.500000 0.100000 0.250000 -0.500000 0.190000 -0.187500 -0.500000 0.100000 -0.500000 -0.500000 0.200000 -0.187500 -0.500000 0.200000 -0.500000 -0.500000 0.190000 0.187500 -0.500000 0.200000 0.250000 -0.500000 0.200000 0.187500 -0.500000 0.200000 0.250000 0.500000 0.200000 0.249229 -0.500000 0.200000 0.187500 0.500000 0.200000 0.187500 0.500000 0.100000 -0.500000 0.500000 0.200000 -0.500000 0.500000 0.100000 0.249229 0.500000 0.190000 -0.187500 0.500000 0.190000 -0.125000 0.500000 0.200000 -0.125000 0.500000 0.190000 0.125000 0.500000 0.190000 0.187500 0.500000 0.200000 0.187500 0.500000 0.200000 0.249229 0.500000 0.200000 0.125000 0.500000 0.200000 -0.187500 -0.500000 0.210000 0.250000 -0.500000 0.210000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.210000 0.249229 0.500000 0.210000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.210000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.210000 0.500000 -0.500000 0.210000 0.250000 -0.500000 0.210000 0.500000 0.500000 0.210000 0.249229 0.500000 0.210000 0.500000 0.500000 0.200000 0.249229 -0.500000 0.200000 0.250000 0.500000 0.210000 0.249229 -0.500000 0.210000 0.250000 0.500000 0.190000 -0.187500 0.500000 0.200000 -0.187500 -0.500000 0.190000 -0.187500 -0.500000 0.200000 -0.187500 -0.500000 0.190000 -0.187500 -0.500000 0.190000 -0.125000 0.500000 0.190000 -0.187500 0.500000 0.190000 -0.125000 0.500000 0.190000 -0.125000 -0.500000 0.190000 -0.125000 0.500000 0.200000 -0.125000 -0.500000 0.200000 -0.125000 0.500000 0.190000 0.187500 -0.500000 0.190000 0.187500 0.500000 0.200000 0.187500 -0.500000 0.200000 0.187500 -0.500000 0.190000 0.125000 -0.500000 0.190000 0.187500 0.500000 0.190000 0.125000 0.500000 0.190000 0.187500 0.500000 0.190000 0.125000 0.500000 0.200000 0.125000 -0.500000 0.190000 0.125000 -0.500000 0.200000 0.125000</float_array>
          <technique_common>
            <accessor count="90" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="270">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -0.000771 0.000000 -1.000000 -0.000771 0.000000 -1.000000 -0.000771 0.000000 -1.000000 -0.000771 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000</float_array>
          <technique_common>
            <accessor count="90" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="180">-19.685040 -7.381890 19.685040 -7.381890 -19.685040 -19.685040 19.685040 -19.685040 19.685040 3.937008 -19.685040 3.937008 19.685040 7.874016 -19.685040 7.874016 -19.685040 -4.921260 -19.685040 4.921259 19.685040 -4.921260 19.685040 4.921259 4.921260 7.874016 4.921260 7.480315 -4.921259 7.874016 -4.921260 7.480315 -9.842520 3.937008 7.381890 7.480315 19.685040 3.937008 7.381890 7.874016 19.685040 7.874016 -7.381890 7.480315 -9.842520 7.874016 -7.381890 7.874016 -19.685040 9.842520 19.685040 9.812166 -19.685040 7.381890 19.685040 7.381890 -19.685040 3.937008 -19.685040 7.874016 9.812166 3.937008 -7.381890 7.480315 -4.921261 7.480315 -4.921260 7.874016 4.921259 7.480315 7.381890 7.480315 7.381890 7.874016 9.812166 7.874016 4.921259 7.874016 -7.381890 7.874016 -9.842520 8.267716 -19.685040 8.267716 -19.685040 0.000000 19.685040 0.000000 -19.685040 0.000000 19.685040 0.000000 9.812166 8.267716 19.685040 8.267716 19.685040 19.685040 19.685040 -19.685040 -19.685040 19.685040 -19.685040 -19.685040 19.685040 0.000000 -19.685040 0.000000 -19.685040 0.000000 -19.685040 8.267716 19.685040 0.000000 19.685040 8.267716 -19.685040 9.842520 -19.685040 19.685040 19.685040 9.812166 19.685040 19.685040 19.677469 7.874016 -19.692621 7.874016 19.677469 8.267716 -19.692621 8.267716 -19.685040 7.480315 -19.685040 7.874016 19.685040 7.480315 19.685040 7.874016 -19.685040 -7.381890 -19.685040 -4.921260 19.685040 -7.381890 19.685040 -4.921261 19.685040 7.480315 -19.685040 7.480315 19.685040 7.874016 -19.685040 7.874016 19.685040 7.480315 -19.685040 7.480315 19.685040 7.874016 -19.685040 7.874016 -19.685040 4.921260 -19.685040 7.381890 19.685040 4.921259 19.685040 7.381890 -19.685040 7.480315 -19.685040 7.874016 19.685040 7.480315 19.685040 7.874016</float_array>
          <technique_common>
            <accessor count="90" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="28" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 14 14 14 13 13 13 15 15 15 15 15 15 13 13 13 16 16 16 13 13 13 17 17 17 16 16 16 16 16 16 17 17 17 18 18 18 17 17 17 19 19 19 18 18 18 20 20 20 18 18 18 19 19 19 21 21 21 15 15 15 16 16 16 22 22 22 21 21 21 16 16 16 23 23 23 21 21 21 22 22 22 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 30 30 30 31 31 31 33 33 33 30 30 30 32 32 32 34 34 34 30 30 30 33 33 33 35 35 35 30 30 30 34 34 34 36 36 36 30 30 30 35 35 35 37 37 37 30 30 30 36 36 36 34 34 34 33 33 33 38 38 38 31 31 31 29 29 29 39 39 39 </p>
        </triangles>
        <triangles count="20" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>40 40 40 22 22 22 41 41 41 16 16 16 41 41 41 22 22 22 41 41 41 16 16 16 42 42 42 42 42 42 16 16 16 43 43 43 18 18 18 43 43 43 16 16 16 44 44 44 28 28 28 45 45 45 30 30 30 45 45 45 28 28 28 37 37 37 45 45 45 30 30 30 46 46 46 45 45 45 37 37 37 47 47 47 45 45 45 46 46 46 48 48 48 49 49 49 50 50 50 51 51 51 50 50 50 49 49 49 52 52 52 53 53 53 4 4 4 5 5 5 4 4 4 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 56 56 56 55 55 55 58 58 58 59 59 59 60 60 60 61 61 61 60 60 60 59 59 59 62 62 62 63 63 63 64 64 64 65 65 65 64 64 64 63 63 63 </p>
        </triangles>
        <triangles count="12" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>66 66 66 67 67 67 68 68 68 69 69 69 68 68 68 67 67 67 70 70 70 71 71 71 72 72 72 73 73 73 72 72 72 71 71 71 74 74 74 75 75 75 76 76 76 77 77 77 76 76 76 75 75 75 78 78 78 79 79 79 80 80 80 81 81 81 80 80 80 79 79 79 82 82 82 83 83 83 84 84 84 85 85 85 84 84 84 83 83 83 86 86 86 87 87 87 88 88 88 89 89 89 88 88 88 87 87 87 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="tile263">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>