﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="dirt">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="grass">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="_defaultMat">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.721569 0.564706 0.396078 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.541176 0.709804 0.286275 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">1.000000 1.000000 1.000000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="246">0.500000 0.458333 -0.250000 0.500000 0.518333 -0.250000 0.500000 0.458333 0.250000 0.500000 0.518333 0.250000 -0.500000 0.151667 -0.250000 -0.500000 0.091667 -0.250000 -0.500000 0.151667 0.250000 -0.500000 0.091667 0.250000 0.250000 0.426667 -0.187500 0.500000 0.518333 -0.250000 0.250000 0.458333 -0.187500 0.500000 0.550000 -0.250000 -0.250000 0.243333 -0.312500 0.000000 0.335000 -0.250000 -0.250000 0.275000 -0.312500 0.250000 0.458333 -0.187500 0.250000 0.426667 -0.187500 -0.500000 0.151667 -0.250000 -0.250000 0.243333 -0.312500 -0.500000 0.183333 -0.250000 -0.250000 0.275000 -0.312500 0.250000 0.426667 0.312500 0.250000 0.458333 0.312500 0.500000 0.518333 0.250000 0.500000 0.550000 0.250000 -0.250000 0.243333 0.187500 -0.250000 0.275000 0.187500 0.250000 0.426667 0.312500 0.250000 0.458333 0.312500 -0.500000 0.151667 0.250000 -0.500000 0.183333 0.250000 -0.250000 0.243333 0.187500 -0.250000 0.275000 0.187500 -0.500000 0.151667 -0.250000 -0.500000 0.151667 0.250000 -0.250000 0.243333 -0.312500 -0.250000 0.243333 0.187500 0.000000 0.335000 -0.250000 0.250000 0.426667 0.312500 0.250000 0.426667 -0.187500 0.500000 0.518333 -0.250000 0.500000 0.518333 0.250000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 -0.500000 0.183333 -0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 -0.500000 0.183333 0.500000 0.500000 0.550000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 -0.500000 0.183333 -0.250000 -0.250000 0.275000 -0.312500 -0.500000 0.183333 -0.500000 0.500000 0.550000 -0.500000 0.250000 0.458333 -0.187500 0.500000 0.550000 -0.250000 -0.500000 0.183333 0.500000 0.500000 0.550000 0.500000 -0.500000 0.183333 0.250000 -0.250000 0.275000 0.187500 0.250000 0.458333 0.312500 0.500000 0.550000 0.250000 -0.500000 0.183333 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.183333 -0.250000 -0.500000 0.000000 0.500000 -0.500000 0.183333 0.500000 -0.500000 0.183333 0.250000 0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.550000 0.250000 0.500000 0.550000 0.500000 0.500000 0.550000 -0.250000 0.500000 0.518333 -0.250000 0.250000 0.426667 -0.187500 0.000000 0.335000 -0.250000 0.500000 0.518333 -0.250000</float_array>
          <technique_common>
            <accessor count="82" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="246">1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 -0.242536 0.000000 0.970143 -0.242536 0.000000 0.970143 -0.242536 0.000000 0.970143 -0.242536 0.000000 0.970143 -0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 0.242536 0.000000 0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 0.242536 0.000000 -0.970143 0.242536 0.000000 -0.970143 0.242536 0.000000 -0.970143 0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.242536 0.000000 -0.970143 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.344255 -0.938876 0.000000 0.344255 -0.938876 0.000000 0.344255 -0.938876 0.000000</float_array>
          <technique_common>
            <accessor count="82" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="164">-9.842520 18.044621 -9.842520 20.406826 9.842520 18.044621 9.842520 20.406826 9.842520 5.971130 9.842520 3.608925 -9.842520 5.971130 -9.842520 3.608925 -11.339018 16.797901 -21.484455 20.406824 -11.339018 18.044619 -21.484455 21.653543 12.532598 9.580052 2.387162 13.188976 12.532598 10.826772 -7.758275 18.044619 -7.758275 16.797901 16.710133 5.971128 6.564695 9.580052 16.710133 7.217848 6.564695 10.826772 6.564694 16.797901 6.564694 18.044619 16.710133 20.406824 16.710133 21.653543 -7.758276 9.580052 -7.758276 10.826772 12.532598 16.797901 12.532598 18.044619 -21.484455 5.971128 -21.484455 7.217848 -11.339018 9.580052 -11.339018 10.826772 9.842520 -16.426228 -9.842520 -16.426228 12.303149 -5.942931 -7.381890 -5.942931 9.842520 4.540366 -12.303149 15.023664 7.381890 15.023664 9.842520 25.506962 -9.842520 25.506962 19.685040 0.000000 -19.685040 0.000000 19.685040 21.653543 -19.685040 7.217848 19.685040 0.000000 -19.685040 0.000000 19.685040 7.217848 -19.685040 21.653543 19.685040 19.685040 19.685040 -19.685040 -19.685040 19.685040 -19.685040 -19.685040 9.842520 -15.997040 12.303150 -5.513742 19.685040 -15.997040 19.685040 25.936150 7.381890 15.452852 9.842520 25.936150 -19.685040 -15.997039 -19.685040 25.936150 -9.842520 -15.997039 -7.381890 -5.513742 -12.303149 15.452853 -9.842519 25.936152 19.685040 7.217847 19.685040 0.000000 9.842520 7.217847 -19.685040 0.000000 -19.685040 7.217847 -9.842520 7.217847 -19.685040 0.000000 -19.685040 21.653543 19.685040 0.000000 9.842520 21.653543 19.685040 21.653543 -9.842520 21.653543 -9.842520 20.406824 -21.484455 21.653543 -11.339018 18.044619 -21.484455 20.406824</float_array>
          <technique_common>
            <accessor count="82" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="24" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 15 15 15 13 13 13 17 17 17 18 18 18 19 19 19 20 20 20 19 19 19 18 18 18 21 21 21 22 22 22 23 23 23 24 24 24 23 23 23 22 22 22 25 25 25 26 26 26 27 27 27 28 28 28 27 27 27 26 26 26 29 29 29 30 30 30 31 31 31 32 32 32 31 31 31 30 30 30 33 33 33 34 34 34 35 35 35 36 36 36 35 35 35 34 34 34 37 37 37 35 35 35 36 36 36 38 38 38 37 37 37 36 36 36 39 39 39 37 37 37 38 38 38 40 40 40 39 39 39 38 38 38 41 41 41 40 40 40 38 38 38 </p>
        </triangles>
        <triangles count="30" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>42 42 42 43 43 43 44 44 44 45 45 45 44 44 44 43 43 43 46 46 46 47 47 47 48 48 48 49 49 49 48 48 48 47 47 47 50 50 50 51 51 51 52 52 52 53 53 53 52 52 52 51 51 51 54 54 54 55 55 55 56 56 56 57 57 57 56 56 56 55 55 55 58 58 58 57 57 57 55 55 55 59 59 59 57 57 57 58 58 58 60 60 60 61 61 61 62 62 62 63 63 63 62 62 62 61 61 61 64 64 64 63 63 63 61 61 61 65 65 65 64 64 64 61 61 61 66 66 66 67 67 67 68 68 68 4 4 4 68 68 68 67 67 67 4 4 4 67 67 67 5 5 5 69 69 69 5 5 5 67 67 67 7 7 7 5 5 5 69 69 69 70 70 70 7 7 7 69 69 69 7 7 7 70 70 70 6 6 6 71 71 71 6 6 6 70 70 70 72 72 72 73 73 73 74 74 74 0 0 0 74 74 74 73 73 73 2 2 2 74 74 74 0 0 0 3 3 3 74 74 74 2 2 2 75 75 75 74 74 74 3 3 3 76 76 76 74 74 74 75 75 75 73 73 73 77 77 77 0 0 0 78 78 78 0 0 0 77 77 77 </p>
        </triangles>
        <triangles count="1" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>79 79 79 80 80 80 81 81 81 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="tile198">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>