﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="grass">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="pavement">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="water">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.541176 0.709804 0.286275 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.847059 0.827451 0.749020 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.690196 0.843137 0.964706 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="264">0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.550000 0.500000 -0.500000 0.550000 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.550000 0.500000 -0.500000 0.000000 0.500000 0.375000 0.550000 0.500000 0.500000 0.550000 0.500000 0.375000 0.550000 -0.500000 0.500000 0.550000 -0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 -0.500000 -0.375000 0.000000 0.500000 -0.375000 0.000000 -0.500000 -0.250000 0.000000 0.500000 -0.250000 0.000000 -0.500000 0.250000 0.000000 0.500000 0.250000 0.000000 -0.500000 0.375000 0.000000 0.500000 0.375000 0.000000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.000000 -0.500000 0.375000 0.000000 0.500000 0.500000 0.000000 0.500000 0.375000 0.550000 0.500000 0.500000 0.550000 0.500000 -0.375000 0.000000 0.500000 -0.375000 0.550000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.550000 0.500000 -0.500000 0.550000 -0.500000 -0.500000 0.550000 0.500000 -0.375000 0.550000 -0.500000 -0.375000 0.550000 0.500000 -0.375000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 -0.375000 0.550000 -0.500000 -0.500000 0.550000 -0.500000 0.375000 0.000000 -0.500000 0.375000 0.550000 -0.500000 0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 0.250000 0.000000 -0.500000 0.250000 0.151667 -0.500000 0.250000 0.576667 -0.500000 0.375000 0.576667 -0.500000 -0.250000 0.000000 0.500000 -0.250000 0.151667 0.500000 -0.250000 0.576667 0.500000 -0.375000 0.576667 0.500000 0.250000 0.576667 -0.500000 0.250000 0.151667 -0.500000 0.250000 0.576667 0.500000 0.250000 0.151667 0.500000 -0.250000 0.151667 -0.500000 -0.250000 0.576667 -0.500000 -0.250000 0.151667 0.500000 -0.250000 0.576667 0.500000 -0.250000 0.000000 -0.500000 -0.250000 0.151667 -0.500000 -0.250000 0.576667 -0.500000 -0.375000 0.576667 -0.500000 0.250000 0.000000 0.500000 0.250000 0.151667 0.500000 0.250000 0.576667 0.500000 0.375000 0.576667 0.500000 0.250000 0.576667 0.500000 0.375000 0.576667 0.500000 0.250000 0.576667 -0.500000 0.375000 0.576667 -0.500000 0.375000 0.550000 -0.500000 0.375000 0.576667 -0.500000 0.375000 0.550000 0.500000 0.375000 0.576667 0.500000 -0.375000 0.576667 -0.500000 -0.375000 0.576667 0.500000 -0.250000 0.576667 -0.500000 -0.250000 0.576667 0.500000 -0.375000 0.576667 -0.500000 -0.375000 0.550000 -0.500000 -0.375000 0.576667 0.500000 -0.375000 0.550000 0.500000 -0.250000 0.151667 -0.500000 -0.250000 0.151667 0.500000 0.250000 0.151667 -0.500000 0.250000 0.151667 0.500000</float_array>
          <technique_common>
            <accessor count="88" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="264">1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
          <technique_common>
            <accessor count="88" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="176">-19.685040 0.000000 -19.685040 21.653543 19.685040 0.000000 19.685040 21.653543 19.685040 21.653543 19.685040 0.000000 -19.685040 21.653543 -19.685040 0.000000 14.763780 19.685040 19.685040 19.685040 14.763780 -19.685040 19.685040 -19.685040 19.685040 19.685040 19.685040 -19.685040 14.763780 19.685040 14.763780 -19.685040 9.842520 19.685040 9.842520 -19.685040 -9.842520 19.685040 -9.842520 -19.685040 -14.763780 19.685040 -14.763780 -19.685040 -19.685040 19.685040 -19.685040 -19.685040 -14.763780 0.000000 -19.685040 0.000000 -14.763780 21.653543 -19.685040 21.653543 14.763780 0.000000 14.763780 21.653543 19.685040 0.000000 19.685040 21.653543 -19.685040 -19.685040 -19.685040 19.685040 -14.763780 -19.685040 -14.763780 19.685040 -14.763780 0.000000 -19.685040 0.000000 -14.763780 21.653543 -19.685040 21.653543 14.763780 0.000000 14.763780 21.653543 19.685040 0.000000 19.685040 21.653543 9.842520 0.000000 9.842520 5.971128 9.842520 22.703413 14.763780 22.703413 9.842520 0.000000 9.842520 5.971128 9.842520 22.703413 14.763780 22.703413 19.685040 22.703413 19.685040 5.971128 -19.685040 22.703413 -19.685040 5.971128 -19.685040 5.971128 -19.685040 22.703413 19.685040 5.971128 19.685040 22.703413 -9.842520 0.000000 -9.842520 5.971128 -9.842520 22.703413 -14.763780 22.703413 -9.842520 0.000000 -9.842520 5.971128 -9.842520 22.703413 -14.763780 22.703413 9.842520 19.685040 14.763780 19.685040 9.842520 -19.685040 14.763780 -19.685040 -19.685040 21.653543 -19.685040 22.703413 19.685040 21.653543 19.685040 22.703413 -14.763780 -19.685040 -14.763780 19.685040 -9.842520 -19.685040 -9.842520 19.685040 19.685040 22.703413 19.685040 21.653543 -19.685040 22.703413 -19.685040 21.653543 -9.842520 -19.685040 -9.842520 19.685040 9.842520 -19.685040 9.842520 19.685040</float_array>
          <technique_common>
            <accessor count="88" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="26" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 14 14 14 15 15 15 17 17 17 16 16 16 15 15 15 18 18 18 16 16 16 17 17 17 19 19 19 18 18 18 17 17 17 20 20 20 18 18 18 19 19 19 21 21 21 20 20 20 19 19 19 22 22 22 20 20 20 21 21 21 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 </p>
        </triangles>
        <triangles count="28" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>44 44 44 45 45 45 40 40 40 41 41 41 40 40 40 45 45 45 46 46 46 41 41 41 45 45 45 47 47 47 41 41 41 46 46 46 48 48 48 49 49 49 28 28 28 29 29 29 28 28 28 49 49 49 50 50 50 29 29 29 49 49 49 51 51 51 29 29 29 50 50 50 52 52 52 53 53 53 54 54 54 55 55 55 54 54 54 53 53 53 56 56 56 57 57 57 58 58 58 59 59 59 58 58 58 57 57 57 60 60 60 36 36 36 61 61 61 38 38 38 61 61 61 36 36 36 62 62 62 61 61 61 38 38 38 63 63 63 62 62 62 38 38 38 64 64 64 24 24 24 65 65 65 26 26 26 65 65 65 24 24 24 66 66 66 65 65 65 26 26 26 67 67 67 66 66 66 26 26 26 68 68 68 69 69 69 70 70 70 71 71 71 70 70 70 69 69 69 72 72 72 73 73 73 74 74 74 75 75 75 74 74 74 73 73 73 76 76 76 77 77 77 78 78 78 79 79 79 78 78 78 77 77 77 80 80 80 81 81 81 82 82 82 83 83 83 82 82 82 81 81 81 </p>
        </triangles>
        <triangles count="6" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>84 84 84 85 85 85 86 86 86 87 87 87 86 86 86 85 85 85 44 44 44 60 60 60 45 45 45 61 61 61 45 45 45 60 60 60 48 48 48 64 64 64 49 49 49 65 65 65 49 49 49 64 64 64 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="tile179">
        <matrix>0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>