﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="pavement">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="grass">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="water">
      <instance_effect url="#ID7" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.847059 0.827451 0.749020 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.541176 0.709804 0.286275 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.690196 0.843137 0.964706 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID9">
      <mesh>
        <source id="ID10">
          <float_array id="ID11" count="270">-0.500000 0.210000 -0.375000 -0.500000 0.183333 -0.375000 -0.500000 0.210000 -0.250000 -0.500000 0.000000 -0.375000 -0.500000 0.000000 -0.250000 -0.500000 0.151667 -0.250000 0.500000 0.000000 0.250000 0.500000 0.151667 0.250000 0.500000 0.000000 0.375000 0.500000 0.550000 0.375000 0.500000 0.576667 0.375000 0.500000 0.576667 0.250000 0.500000 0.151667 0.250000 -0.500000 0.151667 0.250000 0.500000 0.576667 0.250000 -0.500000 0.210000 0.250000 -0.500000 0.151667 -0.250000 0.500000 0.151667 -0.250000 -0.500000 0.210000 -0.250000 0.500000 0.576667 -0.250000 -0.500000 0.210000 0.250000 -0.500000 0.151667 0.250000 -0.500000 0.210000 0.375000 -0.500000 0.000000 0.250000 -0.500000 0.000000 0.375000 -0.500000 0.183333 0.375000 0.500000 0.000000 -0.375000 0.500000 0.550000 -0.375000 0.500000 0.000000 -0.250000 0.500000 0.576667 -0.375000 0.500000 0.151667 -0.250000 0.500000 0.576667 -0.250000 -0.500000 0.183333 0.375000 0.500000 0.550000 0.375000 -0.500000 0.210000 0.375000 0.500000 0.576667 0.375000 -0.500000 0.210000 0.375000 0.500000 0.576667 0.375000 -0.500000 0.210000 0.250000 0.500000 0.576667 0.250000 -0.500000 0.210000 -0.375000 -0.500000 0.210000 -0.250000 0.500000 0.576667 -0.375000 0.500000 0.576667 -0.250000 -0.500000 0.183333 -0.375000 -0.500000 0.210000 -0.375000 0.500000 0.550000 -0.375000 0.500000 0.576667 -0.375000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 -0.500000 0.183333 -0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 -0.500000 0.183333 0.500000 0.500000 0.550000 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.000000 0.375000 0.500000 0.000000 0.500000 -0.500000 0.000000 0.250000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.250000 -0.500000 0.000000 -0.375000 -0.500000 0.000000 -0.500000 0.500000 0.000000 0.375000 0.500000 0.000000 -0.375000 0.500000 0.000000 -0.250000 0.500000 0.000000 0.250000 -0.500000 0.183333 0.500000 0.500000 0.550000 0.500000 -0.500000 0.183333 0.375000 0.500000 0.550000 0.375000 -0.500000 0.183333 0.375000 -0.500000 0.183333 0.500000 -0.500000 0.000000 0.500000 -0.500000 0.183333 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.183333 -0.500000 -0.500000 0.183333 -0.375000 0.500000 0.550000 -0.500000 0.500000 0.550000 -0.375000 0.500000 0.000000 -0.500000 0.500000 0.550000 -0.500000 0.500000 0.000000 0.500000 0.500000 0.550000 0.500000 -0.500000 0.151667 -0.250000 -0.500000 0.151667 0.250000 0.500000 0.151667 -0.250000 0.500000 0.151667 0.250000 -0.500000 0.151667 -0.250000</float_array>
          <technique_common>
            <accessor count="90" source="#ID11" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID12">
          <float_array id="ID13" count="270">-1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 -0.344255 0.938876 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000</float_array>
          <technique_common>
            <accessor count="90" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="180">14.763781 8.267717 14.763781 7.217848 9.842521 8.267717 14.763781 0.000001 9.842521 0.000001 9.842521 5.971129 9.842519 0.000000 9.842519 5.971128 14.763779 0.000000 14.763779 21.653543 14.763779 22.703411 9.842519 22.703411 19.685040 5.971128 -19.685040 5.971128 19.685040 22.703413 -19.685040 8.267716 19.685040 5.971128 -19.685040 5.971128 19.685040 8.267716 -19.685040 22.703413 -9.842521 8.267716 -9.842521 5.971128 -14.763781 8.267716 -9.842521 0.000000 -14.763781 0.000000 -14.763781 7.217847 -14.763780 0.000000 -14.763780 21.653543 -9.842520 0.000000 -14.763780 22.703411 -9.842520 5.971128 -9.842520 22.703411 19.685040 7.217848 -19.685040 21.653543 19.685040 8.267716 -19.685040 22.703413 -14.763781 -15.635616 -14.763779 26.297573 -9.842521 -15.635616 -9.842519 26.297573 14.763780 -15.635618 9.842520 -15.635617 14.763780 26.297571 9.842520 26.297571 -19.685040 7.217848 -19.685040 8.267716 19.685040 21.653543 19.685040 22.703413 19.685040 0.000000 -19.685040 0.000000 19.685040 21.653543 -19.685040 7.217848 19.685040 0.000000 -19.685040 0.000000 19.685040 7.217848 -19.685040 21.653543 19.685040 19.685040 19.685040 14.763780 -19.685040 19.685040 19.685040 9.842520 -19.685040 -19.685040 19.685040 -9.842520 19.685040 -14.763780 19.685040 -19.685040 -19.685040 14.763780 -19.685040 -14.763780 -19.685040 -9.842520 -19.685040 9.842520 -19.685040 -15.997039 -19.685040 25.936152 -14.763780 -15.997039 -14.763779 25.936152 -14.763781 7.217848 -19.685040 7.217848 -19.685040 0.000000 19.685040 7.217847 19.685040 0.000000 19.685040 -15.997039 14.763780 -15.997039 19.685040 25.936152 14.763779 25.936152 -19.685040 0.000000 -19.685040 21.653543 19.685040 0.000000 19.685040 21.653543 -19.685040 -9.842520 -19.685040 9.842520 19.685040 -9.842520 19.685040 9.842520 9.842520 5.971128</float_array>
          <technique_common>
            <accessor count="90" source="#ID15" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID16">
          <input semantic="POSITION" source="#ID10" />
        </vertices>
        <triangles count="28" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 2 2 2 3 3 3 5 5 5 2 2 2 4 4 4 6 6 6 7 7 7 8 8 8 8 8 8 7 7 7 9 9 9 9 9 9 7 7 7 10 10 10 11 11 11 10 10 10 7 7 7 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 22 22 22 23 23 23 25 25 25 22 22 22 24 24 24 26 26 26 27 27 27 28 28 28 29 29 29 28 28 28 27 27 27 30 30 30 28 28 28 29 29 29 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 45 45 45 46 46 46 47 47 47 46 46 46 45 45 45 </p>
        </triangles>
        <triangles count="26" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>48 48 48 49 49 49 50 50 50 51 51 51 50 50 50 49 49 49 52 52 52 53 53 53 54 54 54 55 55 55 54 54 54 53 53 53 56 56 56 57 57 57 58 58 58 59 59 59 58 58 58 57 57 57 58 58 58 59 59 59 60 60 60 59 59 59 61 61 61 60 60 60 61 61 61 62 62 62 60 60 60 63 63 63 60 60 60 62 62 62 64 64 64 58 58 58 60 60 60 65 65 65 64 64 64 60 60 60 66 66 66 64 64 64 65 65 65 67 67 67 64 64 64 66 66 66 68 68 68 69 69 69 70 70 70 71 71 71 70 70 70 69 69 69 72 72 72 24 24 24 73 73 73 74 74 74 73 73 73 24 24 24 75 75 75 76 76 76 1 1 1 3 3 3 1 1 1 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 79 79 79 78 78 78 81 81 81 82 82 82 26 26 26 27 27 27 26 26 26 82 82 82 8 8 8 9 9 9 83 83 83 84 84 84 83 83 83 9 9 9 </p>
        </triangles>
        <triangles count="6" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID16" />
          <input offset="1" semantic="NORMAL" source="#ID12" />
          <input offset="2" semantic="TEXCOORD" source="#ID14" />
          <p>85 85 85 86 86 86 87 87 87 88 88 88 87 87 87 86 86 86 89 89 89 4 4 4 21 21 21 23 23 23 21 21 21 4 4 4 28 28 28 30 30 30 6 6 6 7 7 7 6 6 6 30 30 30 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID17" name="tile113">
        <matrix>-1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID9">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>