﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="leafsGreen">
      <instance_effect url="#ID3" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.160784 0.788235 0.670588 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID5">
      <mesh>
        <source id="ID6">
          <float_array id="ID7" count="180">-0.092801 0.000000 0.000000 0.000000 0.000000 0.092801 0.000000 0.052272 0.000000 0.000000 0.129235 0.039426 0.000000 0.070601 0.081862 0.000000 0.155664 0.095569 0.000000 0.000000 0.092801 0.000000 0.052272 0.000000 0.000000 0.235079 0.000000 0.000000 0.050167 0.138810 0.000000 0.129235 -0.039426 0.000000 0.070601 -0.081862 0.000000 0.155664 -0.095569 0.000000 0.000000 -0.092801 0.000000 0.050167 -0.138810 0.000000 0.155664 0.095569 0.000000 0.070601 0.081862 0.000000 0.129235 0.039426 0.000000 0.000000 0.092801 0.000000 0.052272 0.000000 0.000000 0.235079 0.000000 0.000000 0.050167 0.138810 0.000000 0.129235 -0.039426 0.000000 0.070601 -0.081862 0.000000 0.155664 -0.095569 0.000000 0.000000 -0.092801 0.000000 0.050167 -0.138810 0.092801 0.000000 0.000000 0.138810 0.050167 0.000000 0.000000 0.052272 0.000000 0.081862 0.070601 0.000000 0.039426 0.129235 0.000000 0.000000 0.235079 0.000000 0.095569 0.155664 0.000000 -0.039426 0.129235 0.000000 -0.081862 0.070601 0.000000 -0.095569 0.155664 0.000000 -0.138810 0.050167 0.000000 -0.092801 0.000000 0.000000 0.000000 0.052272 0.000000 0.138810 0.050167 0.000000 0.092801 0.000000 0.000000 0.081862 0.070601 0.000000 0.039426 0.129235 0.000000 0.000000 0.235079 0.000000 0.095569 0.155664 0.000000 -0.039426 0.129235 0.000000 -0.081862 0.070601 0.000000 -0.095569 0.155664 0.000000 -0.138810 0.050167 0.000000 -0.092801 0.000000 0.000000 0.000000 0.000000 -0.092801 0.000000 0.052272 0.000000 0.092801 0.000000 0.000000 -0.092801 0.000000 0.000000 0.000000 0.052272 0.000000 0.000000 0.000000 -0.092801 0.000000 0.052272 0.000000 0.000000 0.000000 0.092801 0.092801 0.000000 0.000000</float_array>
          <technique_common>
            <accessor count="60" source="#ID7" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID8">
          <float_array id="ID9" count="180">-0.440572 0.782172 0.440572 -0.440572 0.782172 0.440572 -0.440572 0.782172 0.440572 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.440572 0.782172 -0.440572 0.440572 0.782172 -0.440572 0.440572 0.782172 -0.440572 -0.440572 0.782172 -0.440572 -0.440572 0.782172 -0.440572 -0.440572 0.782172 -0.440572 0.440572 0.782172 0.440572 0.440572 0.782172 0.440572 0.440572 0.782172 0.440572</float_array>
          <technique_common>
            <accessor count="60" source="#ID9" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID10">
          <float_array id="ID11" count="120">2.583477 -2.020723 -2.583477 -2.020723 0.000000 1.282229 -1.552188 5.088001 -3.222916 2.779574 -3.762558 6.128502 -3.653588 0.000000 0.000000 2.057946 0.000000 9.255095 -5.464958 1.975069 1.552188 5.088001 3.222916 2.779574 3.762558 6.128502 3.653588 0.000000 5.464958 1.975069 -3.762558 6.128502 -3.222916 2.779574 -1.552188 5.088001 -3.653588 0.000000 0.000000 2.057946 0.000000 9.255095 -5.464958 1.975069 1.552188 5.088001 3.222916 2.779574 3.762558 6.128502 3.653588 0.000000 5.464958 1.975069 -3.653588 0.000000 -5.464958 1.975069 0.000000 2.057946 -3.222916 2.779574 -1.552188 5.088001 0.000000 9.255095 -3.762558 6.128502 1.552188 5.088001 3.222916 2.779574 3.762558 6.128502 5.464958 1.975069 3.653588 0.000000 0.000000 2.057946 -5.464958 1.975069 -3.653588 0.000000 -3.222916 2.779574 -1.552188 5.088001 0.000000 9.255095 -3.762558 6.128502 1.552188 5.088001 3.222916 2.779574 3.762558 6.128502 5.464958 1.975069 3.653588 0.000000 -2.583477 -2.020723 0.000000 1.282229 2.583477 -2.020723 -2.583477 -2.020723 0.000000 1.282229 2.583477 -2.020723 0.000000 1.282229 2.583477 -2.020723 -2.583477 -2.020723</float_array>
          <technique_common>
            <accessor count="60" source="#ID11" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID12">
          <input semantic="POSITION" source="#ID6" />
        </vertices>
        <triangles count="44" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID12" />
          <input offset="1" semantic="NORMAL" source="#ID8" />
          <input offset="2" semantic="TEXCOORD" source="#ID10" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 4 4 4 3 3 3 6 6 6 6 6 6 3 3 3 7 7 7 8 8 8 7 7 7 3 3 3 9 9 9 4 4 4 6 6 6 8 8 8 10 10 10 7 7 7 10 10 10 11 11 11 7 7 7 12 12 12 11 11 11 10 10 10 7 7 7 11 11 11 13 13 13 14 14 14 13 13 13 11 11 11 15 15 15 16 16 16 17 17 17 18 18 18 17 17 17 16 16 16 19 19 19 17 17 17 18 18 18 17 17 17 19 19 19 20 20 20 18 18 18 16 16 16 21 21 21 19 19 19 22 22 22 20 20 20 19 19 19 23 23 23 22 22 22 22 22 22 23 23 23 24 24 24 25 25 25 23 23 23 19 19 19 23 23 23 25 25 25 26 26 26 27 27 27 28 28 28 29 29 29 30 30 30 29 29 29 28 28 28 31 31 31 29 29 29 30 30 30 32 32 32 29 29 29 31 31 31 31 31 31 30 30 30 33 33 33 32 32 32 34 34 34 29 29 29 34 34 34 35 35 35 29 29 29 35 35 35 34 34 34 36 36 36 35 35 35 37 37 37 29 29 29 38 38 38 29 29 29 37 37 37 39 39 39 40 40 40 41 41 41 40 40 40 39 39 39 42 42 42 42 42 42 39 39 39 43 43 43 43 43 43 39 39 39 44 44 44 45 45 45 42 42 42 43 43 43 39 39 39 46 46 46 44 44 44 39 39 39 47 47 47 46 46 46 48 48 48 46 46 46 47 47 47 39 39 39 49 49 49 47 47 47 49 49 49 39 39 39 50 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID13" name="plant_flatShort">
        <matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID5">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>