﻿<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  <asset>
    <created>0001-01-01T00:00:00</created>
    <modified>0001-01-01T00:00:00</modified>
    <unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>

  </asset>
  <library_images />
  <library_materials>
    <material id="ID1" name="DefaultMaterial">
      <instance_effect url="#ID0" />
    </material>
    <material id="mat_ID4" name="dirtDark">
      <instance_effect url="#ID3" />
    </material>
    <material id="mat_ID6" name="dirt">
      <instance_effect url="#ID5" />
    </material>
    <material id="mat_ID8" name="grass">
      <instance_effect url="#ID7" />
    </material>
    <material id="mat_ID10" name="water">
      <instance_effect url="#ID9" />
    </material>
  </library_materials>
  <library_effects>
    <effect id="ID0">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID3">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.709804 0.407843 0.270588 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID5">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.886275 0.513726 0.341176 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID7">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.172549 0.847059 0.721569 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ID9">
      <profile_COMMON>
        <technique sid="COMMON">
          <phong>
            <emission>
              <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
            </emission>
            <ambient>
              <color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.690196 0.956863 1.000000 1.000000</color>
            </diffuse>
            <specular>
              <color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
            </specular>
            <shininess>
              <float>50</float>
            </shininess>
            <index_of_refraction>
              <float>1</float>
            </index_of_refraction>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="ID11">
      <mesh>
        <source id="ID12">
          <float_array id="ID13" count="216">-0.252456 0.000000 -0.298380 -0.174634 0.000000 -0.110500 -0.192569 -0.050000 -0.314427 -0.120940 -0.050000 -0.141500 0.110500 0.000000 0.174634 0.298380 0.000000 0.252456 0.141500 -0.050000 0.120940 0.314427 -0.050000 0.192569 -0.050836 0.000000 0.050836 0.110500 0.000000 0.174634 -0.006996 -0.050000 0.006996 0.141500 -0.050000 0.120940 0.217000 -0.050000 -0.500000 0.254915 -0.050000 -0.358500 0.279000 0.000000 -0.500000 0.308608 0.000000 -0.389500 0.254915 -0.050000 -0.358500 0.358500 -0.050000 -0.254915 0.308608 0.000000 -0.389500 0.389500 0.000000 -0.308608 -0.279000 0.000000 -0.500000 -0.252456 0.000000 -0.298380 -0.217000 -0.050000 -0.500000 -0.192569 -0.050000 -0.314427 0.298380 0.000000 0.252456 0.500000 0.000000 0.279000 0.314427 -0.050000 0.192569 0.500000 -0.050000 0.217000 0.358500 -0.050000 -0.254915 0.500000 -0.050000 -0.217000 0.389500 0.000000 -0.308608 0.500000 0.000000 -0.279000 -0.174634 0.000000 -0.110500 -0.050836 0.000000 0.050836 -0.120940 -0.050000 -0.141500 -0.006996 -0.050000 0.006996 0.279000 0.000000 -0.500000 0.308608 0.000000 -0.389500 0.379000 0.000000 -0.500000 0.389500 0.000000 -0.308608 0.417355 0.000000 -0.417355 0.500000 0.000000 -0.279000 0.500000 0.000000 -0.379000 -0.465926 0.000000 -0.241181 -0.366025 0.000000 0.000000 -0.379000 0.000000 -0.500000 -0.279000 0.000000 -0.500000 -0.207107 0.000000 0.207107 -0.252456 0.000000 -0.298380 -0.174634 0.000000 -0.110500 0.000000 0.000000 0.366025 -0.050836 0.000000 0.050836 0.110500 0.000000 0.174634 0.241181 0.000000 0.465926 0.298380 0.000000 0.252456 0.500000 0.000000 0.379000 0.500000 0.000000 0.279000 0.500000 0.000000 -0.500000 -0.500000 0.000000 -0.500000 -0.500000 0.000000 0.500000 0.500000 0.000000 0.500000 -0.217000 -0.050000 -0.500000 -0.192569 -0.050000 -0.314427 0.217000 -0.050000 -0.500000 -0.120940 -0.050000 -0.141500 -0.006996 -0.050000 0.006996 0.141500 -0.050000 0.120940 0.314427 -0.050000 0.192569 0.254915 -0.050000 -0.358500 0.358500 -0.050000 -0.254915 0.500000 -0.050000 0.217000 0.500000 -0.050000 -0.217000</float_array>
          <technique_common>
            <accessor count="72" source="#ID13" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID14">
          <float_array id="ID15" count="216">0.582985 0.775768 -0.241480 0.582985 0.775768 -0.241480 0.582985 0.775768 -0.241480 0.582985 0.775768 -0.241480 0.241480 0.775768 -0.582985 0.241480 0.775768 -0.582985 0.241480 0.775768 -0.582985 0.241480 0.775768 -0.582985 0.384139 0.775768 -0.500620 0.384139 0.775768 -0.500620 0.384139 0.775768 -0.500620 0.384139 0.775768 -0.500620 -0.619056 0.767629 0.165876 -0.619056 0.767629 0.165876 -0.619056 0.767629 0.165876 -0.619056 0.767629 0.165876 -0.453180 0.767629 0.453180 -0.453180 0.767629 0.453180 -0.453180 0.767629 0.453180 -0.453180 0.767629 0.453180 0.625620 0.775768 -0.082364 0.625620 0.775768 -0.082364 0.625620 0.775768 -0.082364 0.625620 0.775768 -0.082364 0.082364 0.775768 -0.625620 0.082364 0.775768 -0.625620 0.082364 0.775768 -0.625620 0.082364 0.775768 -0.625620 -0.165876 0.767629 0.619056 -0.165876 0.767629 0.619056 -0.165876 0.767629 0.619056 -0.165876 0.767629 0.619056 0.500620 0.775768 -0.384139 0.500620 0.775768 -0.384139 0.500620 0.775768 -0.384139 0.500620 0.775768 -0.384139 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
          <technique_common>
            <accessor count="72" source="#ID15" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="ID16">
          <float_array id="ID17" count="144">-14.656612 3.636156 -6.650321 3.636156 -14.338005 0.516587 -6.968928 0.516587 6.650321 3.636156 14.656612 3.636156 6.968928 0.516587 14.338005 0.516587 -0.369447 2.176982 7.636845 2.176982 -0.050840 -0.942587 7.318238 -0.942587 16.803118 8.983997 11.035732 8.983997 16.171354 12.055494 11.667496 12.055494 2.883693 11.847024 -2.883693 11.847024 2.251930 14.918521 -2.251930 14.918521 -20.950363 6.455064 -12.944072 6.455064 -20.631756 3.335495 -13.262679 3.335495 12.944072 6.455064 20.950363 6.455064 13.262679 3.335495 20.631756 3.335495 -11.035732 8.983997 -16.803118 8.983997 -11.667496 12.055494 -16.171354 12.055494 -7.636845 2.176982 0.369447 2.176982 -7.318238 -0.942587 0.050840 -0.942587 10.984252 -19.685040 12.149937 -15.334645 14.921260 -19.685040 15.334645 -12.149937 16.431318 -16.431318 19.685040 -10.984252 19.685040 -14.921260 -18.343536 -9.495313 -14.410449 0.000000 -14.921260 -19.685040 -10.984252 -19.685040 -8.153810 8.153811 -9.939221 -11.747243 -6.875346 -4.350394 0.000000 14.410449 -2.001425 2.001425 4.350394 6.875346 9.495314 18.343536 11.747243 9.939221 19.685040 14.921260 19.685040 10.984252 19.685040 -19.685040 -19.685040 -19.685040 -19.685040 19.685040 19.685040 19.685040 -8.543307 -19.685040 -7.581450 -12.379005 8.543307 -19.685040 -4.761426 -5.570866 -0.275416 0.275416 5.570866 4.761426 12.379005 7.581450 10.036016 -14.114173 14.114173 -10.036016 19.685040 8.543307 19.685040 -8.543307</float_array>
          <technique_common>
            <accessor count="72" source="#ID17" stride="2">
              <param name="X" type="float" />
              <param name="Y" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="ID18">
          <input semantic="POSITION" source="#ID12" />
        </vertices>
        <triangles count="18" material="mat_ID4">
          <input offset="0" semantic="VERTEX" source="#ID18" />
          <input offset="1" semantic="NORMAL" source="#ID14" />
          <input offset="2" semantic="TEXCOORD" source="#ID16" />
          <p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 </p>
        </triangles>
        <triangles count="17" material="mat_ID6">
          <input offset="0" semantic="VERTEX" source="#ID18" />
          <input offset="1" semantic="NORMAL" source="#ID14" />
          <input offset="2" semantic="TEXCOORD" source="#ID16" />
          <p>36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 38 38 38 39 39 39 41 41 41 40 40 40 39 39 39 42 42 42 40 40 40 41 41 41 43 43 43 44 44 44 45 45 45 46 46 46 45 45 45 44 44 44 47 47 47 46 46 46 44 44 44 48 48 48 46 46 46 47 47 47 49 49 49 48 48 48 47 47 47 50 50 50 49 49 49 47 47 47 51 51 51 49 49 49 50 50 50 52 52 52 51 51 51 50 50 50 53 53 53 52 52 52 50 50 50 54 54 54 52 52 52 53 53 53 55 55 55 54 54 54 53 53 53 56 56 56 54 54 54 55 55 55 </p>
        </triangles>
        <triangles count="10" material="mat_ID8">
          <input offset="0" semantic="VERTEX" source="#ID18" />
          <input offset="1" semantic="NORMAL" source="#ID14" />
          <input offset="2" semantic="TEXCOORD" source="#ID16" />
          <p>38 38 38 40 40 40 57 57 57 42 42 42 57 57 57 40 40 40 58 58 58 43 43 43 45 45 45 58 58 58 59 59 59 43 43 43 43 43 43 59 59 59 44 44 44 44 44 44 59 59 59 47 47 47 47 47 47 59 59 59 50 50 50 50 50 50 59 59 59 53 53 53 60 60 60 53 53 53 59 59 59 55 55 55 53 53 53 60 60 60 </p>
        </triangles>
        <triangles count="9" material="mat_ID10">
          <input offset="0" semantic="VERTEX" source="#ID18" />
          <input offset="1" semantic="NORMAL" source="#ID14" />
          <input offset="2" semantic="TEXCOORD" source="#ID16" />
          <p>61 61 61 62 62 62 63 63 63 64 64 64 63 63 63 62 62 62 65 65 65 63 63 63 64 64 64 66 66 66 63 63 63 65 65 65 67 67 67 63 63 63 66 66 66 68 68 68 63 63 63 67 67 67 69 69 69 68 68 68 67 67 67 70 70 70 69 69 69 67 67 67 71 71 71 69 69 69 70 70 70 </p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="ID2">
      <node id="ID19" name="ground_riverBendBank">
        <matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
        <instance_geometry url="#ID11">
          <bind_material>
            <technique_common>
              <instance_material symbol="mat_ID4" target="#mat_ID4" />
              <instance_material symbol="mat_ID6" target="#mat_ID6" />
              <instance_material symbol="mat_ID8" target="#mat_ID8" />
              <instance_material symbol="mat_ID10" target="#mat_ID10" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ID2" />
  </scene>
</COLLADA>