# lihzahrd.tileentities

class lihzahrd.tileentities.ClothingDisplay(items: List[ItemStack], dyes: List[ItemStack])

  Data pertaining to an item to display clothing.

  dyes: List[ItemStack]

    What dyes is the display wearing.

  property dyes_count
  items: List[ItemStack]

    What items is the display wearing.

  property items_count
  property total_count

class lihzahrd.tileentities.HatRack(items: List[ItemStack], dyes: List[ItemStack])

  A Hat Rack containing up to 2 dyed helmets.

  dyes: List[ItemStack]

    What dyes is the display wearing.

  items: List[ItemStack]

    What items is the display wearing.

class lihzahrd.tileentities.ItemFrame(item: ItemStack)

  An Item Frame (https://terraria.gamepedia.com/Item_Frame).

  item: ItemStack

    The item which is on display.

class lihzahrd.tileentities.LogicSensor(logic_check: int, enabled: bool)

  Data pertaining to a Logic Sensor (https://terraria.gamepedia.com/Sensors).

  enabled: bool
  logic_check: int

class lihzahrd.tileentities.Mannequin(items: List[ItemStack], dyes: List[ItemStack])

  A Mannequin / Womannequin containing up to 3 dyed armor pieces and up to 5 dyed accessories.

  dyes: List[ItemStack]

    What dyes is the display wearing.

  items: List[ItemStack]

    What items is the display wearing.

class lihzahrd.tileentities.Plate(item: ItemStack)

  A Plate.

  item: ItemStack

    The item which is on display.

class lihzahrd.tileentities.Pylon

  Data pertaining to a Pylon (https://terraria.gamepedia.com/Pylons)

class lihzahrd.tileentities.SingleItemDisplay(item: ItemStack)

  A display case for a single item, such as a Weapon Rack, a Item Frame or a Plate.

  item: ItemStack

    The item which is on display.

class lihzahrd.tileentities.TargetDummy(npc: int)

  Data pertaining to a Target Dummy (https://terraria.gamepedia.com/Target_Dummy)

class lihzahrd.tileentities.TileEntity(id_: int, position: Coordinates, extra: TargetDummy | ItemFrame | LogicSensor)

  A TileEntity, such as a Training Dummy, an Item Frame or a Logic Sensor.

  data: TargetDummy | ItemFrame | LogicSensor
  id: int
  position: Coordinates

class lihzahrd.tileentities.WeaponRack(item: ItemStack)

  A Weapon Rack.

  item: ItemStack

    The item which is on display.